Sathrago wrote: » Ah the albion online guild I was in had something like this for our discord server. Basically they had two channels and one was for guildie kills and the other was for guildies being killed. The log would show what both players were wearing as items so you could tell if someone got bent over the knee unfairly or if it was a good fight. This was also used to make sure that guild members were not attacking or being attacked by verbally allied alliances/guilds. I don't advocate seeing the gear people wear but a similar system would be a great addition to the game.
Vhaeyne wrote: » Not a bad idea to have that in-game. I know my guild Ashes already has this in discord. My Mortal Online 2 clan does this on discord as well. The kill log is not necessarily what I am talking about. I am talking about a list of players and guilds that our guild has an official stance towards. Lists might look like this: Zizaran | Not Hostile Asmongold | Kill on Sight Sorcerer | Use caution I mean, something like an in-game "Google Docs" system would make this sort of thing a dream for me. Not the vision for your idea, OP. Just explaining my idea for an idea system that accomplishes a similar goal. Your idea would be cool too.
Ravel wrote: » I would like the opposite: a list of players (or their guild) that have killed players in your guild. Or even better, guilds can declare to be officially ar war with each other and from that moment a kill count is maintained that show how many times your guild killed players of the other guild and vice versa.
pyreal wrote: » Doesn't see worth the effort. How does this build community, e-peening?
Sathrago wrote: » pyreal wrote: » Doesn't see worth the effort. How does this build community, e-peening? its about keeping track of who are your friends/enemies. If you alliance with another guild and the next day their members are killing your gatherers, it is a lot easier to find out who and if they did it. Clearing up communication and interactions between players from these different alliances will make or break agreements and guilds.
Merek wrote: » While I agree, isn't this part of the game that Steven said he wanted to be a bit unknown? If everything is catalogued by the game, it takes away any possibility of infiltrating groups, stealthily killing people for their farms, etc. There should be more investigation required by players instead of getting everything spoon-fed.
Merek wrote: » Sathrago wrote: » pyreal wrote: » Doesn't see worth the effort. How does this build community, e-peening? its about keeping track of who are your friends/enemies. If you alliance with another guild and the next day their members are killing your gatherers, it is a lot easier to find out who and if they did it. Clearing up communication and interactions between players from these different alliances will make or break agreements and guilds. While I agree, isn't this part of the game that Steven said he wanted to be a bit unknown? If everything is catalogued by the game, it takes away any possibility of infiltrating groups, stealthily killing people for their farms, etc. There should be more investigation required by players instead of getting everything spoon-fed.
Vhaeyne wrote: » Merek wrote: » While I agree, isn't this part of the game that Steven said he wanted to be a bit unknown? If everything is catalogued by the game, it takes away any possibility of infiltrating groups, stealthily killing people for their farms, etc. There should be more investigation required by players instead of getting everything spoon-fed. Having things like who attacked our guild and who is a threat be unknown is not going to be a thing. There is nothing intrepid can or should do to prevent guilds from making these lists in real time. When the game goes live, people will have these lists on discord or via Google Docs. These lists already existed in pre-alpha.
Merek wrote: » That's fine and exactly how I want it. I just don't want the game to spoon-feed it, players can go ahead and make all the lists they want, but this way it allows for misinformation and subterfuge better than an in-game log that states [A was damaged by B] or [A was killed by B].
Vhaeyne wrote: » Part of the fun in EVE is spreadsheets... at least for me. Hell, I have had spreadsheets in WOW.
Vhaeyne wrote: » Merek wrote: » That's fine and exactly how I want it. I just don't want the game to spoon-feed it, players can go ahead and make all the lists they want, but this way it allows for misinformation and subterfuge better than an in-game log that states [A was damaged by B] or [A was killed by B]. Agreed, which is why I see having the game do it as a welcomed quality of life, but not needed. Part of the fun in EVE is spreadsheets... at least for me. Hell, I have had spreadsheets in WOW.