Why are old MMOs more loved and remembered than modern MMOs?
Why have the new generations of MMO players dwindled so much?
Why doesn't it feel like you're playing an MMO anymore but a fast food MMO?
You have to be clear about this, in modern times what is prioritized is making money over the creation of quality content.
Great examples have come out in recent years, having very low quality MMOs in their content but exploiting the monetary factor , but that is not the excuse to stop creating or improving content / ideas in MMOs, money there is , what there is not is the passion for wanting to improve something that has been static for years.
For example, those who had the opportunity to play Lineage, Ragnarok, DAOC, RuneScape, WOW, etc. will understand the great differences that these MMOs generate when compared to modern MMOs, although these modern MMOs have more budget, technology and modernity works in their favor , Why does this happen ?.
The answer we are looking for is summarized in one sentence:
"
Technology cannot recreate a person's passion, technology is a tool for your passion to overcome new limits"
I don't remember anyone complaining about the lack of "modernity" when Lineage was played, it was fun, it was entertaining and it generated that feeling of wanting to waste your time on a video game , but now with everything and "modernity" there is the opposite, games that only show that technology is their only focus and that the passion for creating an MMO environment is in the past.
There are many examples in video games where technology exceeds passion and this creates an environment where the player does not feel satisfied,and that is just what happens in current MMOs.
To give a clear example of what passion can do with the help of technology.
https://www.youtube.com/watch?v=POdknqszMDY&t=184s
The Lord of the Rings, one of the best (if not the best) triologies of all time, developed, produced, made with pure passion.
-Peter Jackson did magic with the movie budget. Despite grossing millions of dollars at the international box office, the film got off to a rocky start as it had to stick to a limited budget. $ 280,000,000 USD cost the saga of the three films, an average of $ 90,000,000 USD for each, a surprising amount compared to other productions.
-The orcs , to give these sounds more realism, the director used the audience at a rugby match to recreate the battle sounds used in the film.
-The company in charge of special effects built an exclusive arsenal for the film like few others: 48,000 pieces of armor, 10,000 arrows, 500 bows and more than 2,000 prostheses for the extras and actors of "The Lord of the Rings."
-The soundtracks were created exclusively for each occasion, differentiating the characters, events, feelings, environments, etc.
-Natural locations ( not like now that almost everything is created on the green screen)
-Peter Jackson played a lot with colors, to subconsciously affect the audience, although they did not realize it, as well as the interpretation of the music.
-etc
The passion for detail ,for uniqueness, for differentiation, for the environment,for adapting to budget problems for creating something unique, that with the help of technology, makes this masterpiece possible.
As it was done 20 years ago, as video games were made 20 years ago, with more passion than technology since the time did not provide the technology of today but passion created unique things, and now that there is technology in favor of creating better MMOs that should help the passion to improve those MMOs.
If a modern MMO aspires to be more technological than passionate, it will be on the path of the MMOs of the last decade.