Noaani wrote: » Yes, that's right. Open PvP is the REAL PvP, as opposed to some made up, contrived set piece. Open PvP is dirty, gritty, . Arena PvP is sterile and contrived.
wherediditrun wrote: » I would stand with you if it was harming the main game integrity.
Noaani wrote: » PvP in Ashes is supposed to actually matter. This means resources lost, experience debt, or item loss.
Noaani wrote: » An arena without that same loss would damage the integrity of the game.
Noaani wrote: » Classes are specifically not balanced around 1v1. The game is balanced around full groups of 8 players.
Noaani wrote: » The game is all about open world, meeting new players as you ruin around the games world.
Noaani wrote: » An arena where you queue, fight and queue again would damage the integrity of the game. I take is, from your above statement, that you now agree with me.
wherediditrun wrote: » I just explain how it wouldn't. Arenas are outside of main game loop. Nothing changes about your PvX.
Noaani wrote: » Yeah, arenas are outside of the main loop, that is the problem. It is PvP that doesn't matter, in a game where PvP is supposed to matter.
wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
JustVine wrote: » If a PvP minigame is enough to significantly dilute the server and lower interaction with Ashes core content the game has bigger problems with it's content design and population. If the minigame fills such a significant niche for Ashes' Intended target audience , something has to be fundamentally looked at in it's core experience design.
Noaani wrote: » Not even close. If anything, the opposite is true. People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx.
Noaani wrote: » But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts.
Noaani wrote: » My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game).
Noaani wrote: » It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards). Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.
Noaani wrote: » It is not supposed to be about sterile, staged match over some spot in some contrived ladder system
wherediditrun wrote: » What it's supposed to be not up to you to dictate.
Noaani wrote: » JustVine wrote: » If a PvP minigame is enough to significantly dilute the server and lower interaction with Ashes core content the game has bigger problems with it's content design and population. If the minigame fills such a significant niche for Ashes' Intended target audience , something has to be fundamentally looked at in it's core experience design. I've not even got up to arena PvP pulling players from open world content yet, honestly. I agree it is a fairly minor concern, but it is still a valid concern. While I agree that an arena is likely to pull in people that would not otherwise be the games core audience, that then leaves the question - is that a good thing? Imagine you are an arena-centric player, and you go to Ashes. The first thing you notice is that there is absolutely no experience to be had in the arena (as per Steven). Then you observe a total absence of any attempt for class balance in the arena (as per Steven). Then you realize that there is also no gearing to be had via the arena (as per Steven). All of a sudden, as an arena-centric player, you are left wondering what the hell you are playing, and are not likely to stay arounf very long at all. This is just going to result in more people saying "Ashes is shit, don't play it" to their friends, or on MMO forums and such. I don't see that as a good thing for the game, and I assume most others wouldn't, either.
JustVine wrote: » A way to mitigate this is to make it part of an expansion, not the core release, and to make certain design paradigms and marketing statements relative to the minigame.
Taleof2Cities wrote: » wherediditrun wrote: » Beating "competitive" pvp through sunked time, however, is hand holding. Ashes isn't going to let you download the game and then jump into an instanced battleground with max gear and stats, @wherediditrun. Best to get that out of your head earlier than later.@Dolyem summarized it pretty well (above) with the gear and level progression ... which is a hallmark of any MMO.
wherediditrun wrote: » Beating "competitive" pvp through sunked time, however, is hand holding.
Noaani wrote: » JustVine wrote: » A way to mitigate this is to make it part of an expansion, not the core release, and to make certain design paradigms and marketing statements relative to the minigame. Personally, since we are talking about a different player market, with different desires and goals in the game, rather than making it an expansion, I would rather see it as a different game, perhaps but not necessarily by different developer. I just don't see the point in trying to make Ashes two games in one.
Noaani wrote: » Some of the extrapolation on those points may be my own, but the points that this game is about a fight over the open worlds resources, that there is no real arena based progression or gear, that is all Stevens.
wherediditrun wrote: » Noaani wrote: » I didn't say it wasn't harmless in that regard (it is harmful in other, larger picture ways), I said it was handholding. That is if you evaluate arena pvp from pve or in terms of ashes pvx context. If I evaluate from pvp context, bringing pvx advantages like gear progression, level etc is handholding in competitive pvp. As game provides you ways outside of competitive pvp to not suck in it. In this particular case, if you spend long enough time to grind, you get a participation trophy in pvp too, as you're allowed to whale over people who like to focus more on expertise and less on grind. In other words, player becomes sheltered from reality check of being bad and ending up with low ranking. On the flip-side neither high rank holds no integrity because it's never clear if player is really worth it. Point being x being "handholding" is generally empty statement expressing personal preference how player likes to play the game. Question is do you want competitive pvp scene in Ashes. Currently the answer is getting is no. Covered up with some long winded explanations of 'hand holding', which in turn means "I might be fine with it as long as I could bring my PvX progression to leverage in it". Which is like, "oh you guys want hand to hand sparring, ok as long as we can bring in guns, I happen to have one got as a reward in hunting match last week". It's ridiculous and results in pvp scene with no integrity.
Noaani wrote: » I didn't say it wasn't harmless in that regard (it is harmful in other, larger picture ways), I said it was handholding.
Vyc wrote: » Do you know why a lot of Arena and BG, World PvP players left WoW in droves? They got tired of having to grind PvE content to do the content they wanted to do. Same principle applies here.
wherediditrun wrote: » To this day, I'm still interested so what's the main gold sink. You think that all servers will be engaged in endless wars of destruction? That doesn't happen. It happens often, but you also end up with long periods of relative peace too. Ok, I'm topped out player. I'm in guild, and happen to end up in rather peaceful server. What you do? What design keeps me busy? WoW made bunch of chores to keep players wasting time on the game and we know how that panned out, not to mention tirade of substractive "expansions". So it serves the actual end game too.
Noaani wrote: » I take it you are suggesting that you think players that came to the game wanting open world PvP, wanting to dominate their server and then being successful at that would be content with arena PvP. This is a falsehood.
Noaani wrote: » Take it from me, people that dominate a server in open world PvP look at arena PvP as well beneath them. It is actual child's play. It is literally the same as a raider in a guild getting server firsts running group content.
Noaani wrote: » The second you come across someone that is in top end gear that you have no reasonable access to, and who is used to taking on 3 or 4 players that are every bit as good as you at the same time, you will realize that an arena in a game designed for open world PvP can not be anything more than a sideshow.