wherediditrun wrote: » That's quite a display of ego.
Noaani wrote: » You really do like to read in to posts and come up with things that are not there, don't you...
Noaani wrote: » As to your comment about most open PvP encounters being small scale ganks, I disagree. I played Archeage for several years. In that time, I was involved in small scale PvP a handful of times (less than once a month).
Noaani wrote: » I was involved in large scale PvP (10v10 up to about 500v200v150) every day I played other than a period where I was the only pirate on the server. Ashes is very much geared towards large scale PvP in the open world, not small scale. Small scale will exist, but there will be a lot more PvP happen that is a result of caravans, guild or node wars and sieges than there will be small scale PvP.
wherediditrun wrote: » Not my experience with lineage II.
Noaani wrote: » PvP MMO's have had three distinct generations since L2 - not much from that game still applies.
Noaani wrote: » Vyc wrote: » Do you know why a lot of Arena and BG, World PvP players left WoW in droves? They got tired of having to grind PvE content to do the content they wanted to do. Same principle applies here. This is why the arena in Ashes is not going to be used as a draw card. They have no intention of making the arena a viable place to level up or to gear up - even open world PvP is limited in how well you can do this. As I said already, this type of game play is better suited to being it's own game, rather than being tacked on to an existing game and then trying to force it's desires on to the rest of the game, and crying like a child if the developer refuses.
Vyc wrote: » Do you know why a lot of Arena and BG, World PvP players left WoW in droves? They got tired of having to grind PvE content to do the content they wanted to do. Same principle applies here.
Vyc wrote: » Noaani wrote: » Vyc wrote: » Do you know why a lot of Arena and BG, World PvP players left WoW in droves? They got tired of having to grind PvE content to do the content they wanted to do. Same principle applies here. This is why the arena in Ashes is not going to be used as a draw card. They have no intention of making the arena a viable place to level up or to gear up - even open world PvP is limited in how well you can do this. As I said already, this type of game play is better suited to being it's own game, rather than being tacked on to an existing game and then trying to force it's desires on to the rest of the game, and crying like a child if the developer refuses. I do not care about gear thru Arena. If you read my first post very carefully it says GUILD WARS 2 MODEL GW2 when you enter an arena/instanced pvp you are like on a test realm. You pick your gear and spec in that realm. When you leave the instanced relam you are back to whatever level gear you have
Noaani wrote: » wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much? Not even close. If anything, the opposite is true. People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx. But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts. My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game). It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards). Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.
wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
Vyc wrote: » Taleof2Cities wrote: » wherediditrun wrote: » Beating "competitive" pvp through sunked time, however, is hand holding. Ashes isn't going to let you download the game and then jump into an instanced battleground with max gear and stats, @wherediditrun. Best to get that out of your head earlier than later.@Dolyem summarized it pretty well (above) with the gear and level progression ... which is a hallmark of any MMO. Why not? Guild Wars 2 did that very exact thing. People limited on time that love pvp just queued into the instanced PvP? You could even Do WvWvW on day 1 and had your char boosted to a bare standard
Taleof2Cities wrote: » wherediditrun wrote: » Beating "competitive" pvp through sunked time, however, is hand holding. Ashes isn't going to let you download the game and then jump into an instanced battleground with max gear and stats, @wherediditrun. Best to get that out of your head earlier than later.@Dolyem summarized it pretty well (above) with the gear and level progression ... which is a hallmark of any MMO.
wherediditrun wrote: » Beating "competitive" pvp through sunked time, however, is hand holding.
Dolyem wrote: » Noaani wrote: » wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much? Not even close. If anything, the opposite is true. People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx. But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts. My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game). It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards). Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole. You're romanticizing a form of PvP you are biased towards...
Noaani wrote: » Dolyem wrote: » Noaani wrote: » wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much? Not even close. If anything, the opposite is true. People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx. But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts. My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game). It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards). Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole. You're romanticizing a form of PvP you are biased towards... You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations. Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me.
Dolyem wrote: » Noaani wrote: » Dolyem wrote: » Noaani wrote: » wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much? Not even close. If anything, the opposite is true. People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx. But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts. My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game). It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards). Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole. You're romanticizing a form of PvP you are biased towards... You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations. Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me. Thats fair enough, but to say one type is the super hardcore and one isnt nearly so, thats a bias. I have played in both types and love them each for different reasons, and both are difficult for differing reasons. They also have a great crossover because arena teaches more class specific fights and abilities which carry over to large scale fighting and timing abilities, while large scale puts more emphasis on communication and synergy
Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » Noaani wrote: » wherediditrun wrote: » So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much? Not even close. If anything, the opposite is true. People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx. But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts. My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game). It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards). Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole. You're romanticizing a form of PvP you are biased towards... You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations. Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me. Thats fair enough, but to say one type is the super hardcore and one isnt nearly so, thats a bias. I have played in both types and love them each for different reasons, and both are difficult for differing reasons. They also have a great crossover because arena teaches more class specific fights and abilities which carry over to large scale fighting and timing abilities, while large scale puts more emphasis on communication and synergy I'm not saying this isn't true, I am saying that an arena akin to what is being talked about here is not overly fitting for this game. If you look at the most recent suggestion, having to even be logged in to the game on your account is a formality. There is no need to use your character you've created and leveled. The suggestion is literally for a stand alone fighting game using Ashes combat system.
truely wrote: » On the other side this is an MMORPG not a lobby game.
wherediditrun wrote: » truely wrote: » On the other side this is an MMORPG not a lobby game. Creating places / settings / environments for people to hang out in their in game avatars is huge part of MMOs. That's what gives the sense of world being alive. Folk dueling at the gates of the city, folk meming in the central square. For grindfest to be a viable sustaining model you need hard server reboots which wipes character progression clean. Good example is PoE. If that's not an option, when the game must provide venues for people to hang out to justify them sticking around. And to instill sense of belonging making those sieges feel like they have stakes. Ultimately MMO is about as good as the social interactions it manages to facilitate. And there are obviously more than way to do that, however, the grind loop runs out. Either of content of people's patience.
wherediditrun wrote: » truely wrote: » On the other side this is an MMORPG not a lobby game. Creating places / settings / environments for people to hang out in their in game avatars is huge part of MMOs. That's what gives the sense of world being alive. Folk dueling at the gates of the city, folk meming in the central square.
Vyc wrote: » Battlegrounds and arena? I do hope you put in instanced PvP The game has great interest to me and that is a rarity after 25 years of MMOs. I do not know much about it yet but it does interest me. As a MMO player since the days of UO, I do have some suggestions.If you put in Battlegrounds and Arena. Do it the same way Guild Wars 2 did it. Log in Day 1, go into a lobby, spec your char, pick your gear and enchantments and then queue. It accomplishes a couple big things 1. People with very little game time, such as an hour or 2 a night, will be able to log in and get their pvp fix. Think games like CS. Most people do not have 6-8 hours a day to devote like WoW ended up requiring. Im married and have kids. I already have a job. I do not need a 2nd job just to farm the stuff i need to do PvP. 2. It ends all debate over skill vs gear. Put in every item in game on a menu and let players choose when they go into instanced pvp. Then nobody can say I got beat because you outgear me. Ill be frank, if this is another WoW/UO., Id love to play but sadly I will have to pass. I have discovred as Blizzard is also discovering, most people these days just do not want to grind any longer. Life is to short and demanding to be spent logged into a game all day every day trying to farm yet another item just to be able to compete. If you do BGs. Please follow WoW/Rift standards for size /format/goals. Guild Wars bgs sucked tbh.