CriminalCupcake wrote: » I feel that the major systems such as guilds, town mayor, sieges, etc are against solo play. I feel that the intense loot drop from PvP is against solo play. Even running your materials from one node to another in a caravan, if you are solo, you defend solo.
CriminalCupcake wrote: » Everything boasted about this game has been group play, Guild association, and being banded together. We already have people complaining in forums about *the game being too hard*. I'm not exactly saying that because I know what i signed up for lol, but I think others here also feel they aren't the target audience, and I think i see that in their posts. Call me asinine or pretentious, that's ok im cool with it. Its all about the feeling that 'I' get.
CriminalCupcake wrote: » Also does anyone else feel like the forums are dying? I know it's a lull time between tests but... I see the same names only in recent discussions. There's only a dedicated few.
Ravel wrote: » It is good to hear that even when Intrepid misses the target completely when releasing AoC, I will still be part of the target audience. But that is of little importance. What is important, for me, is, not whether I am in the target audience for AoC, but whether I will like the game, and that is not entirely in the hands of Intrepid. So, am I in the target audience? If, AoC is able to attract the more social players and less the competitive players of games that are constantly e-peening, then I am the target audience.
Azherae wrote: » Other people's capacity to tell themselves that the game will turn out to be something they enjoy has nothing to do with the development or the marketing.
Azherae wrote: » Dygz started this with the assertion that everyone on the forums believes they are part of the target audience, was told 'no' by at least two people, and then as usual 'decided that those people were wrong'.
Your perspective is in no way what I'm challenging with this response, I'm just pointing out that it doesn't even remotely underscore Dygz's point, because Dygz's point started from the usual position of 'whatever someone says a thing is meant to be, is what it is'. Starfish.
Azherae wrote: » If Cupcake had left the words 'solo player' out of their post altogether, Dygz wouldn't have been able to latch onto them. There are multiple issues with being a solo player in Ashes that do not currently have any presented solutions, so those players are left hoping.
Azherae wrote: » Some of the issues literally cannot be solved without diminishing some of the benefits of grouping. That's a known part of design (or at least I HOPE so or there will be some unpleasant awakenings later), and Ashes has explicitly stated multiple times that they will prioritize the grouping aspect.
Azherae wrote: » It doesn't matter if Intrepid 'hopes' to fulfill the wishes of two diametrically opposed groups within the same design space, because the possibility of doing so may be beyond their reach.
Azherae wrote: » You are a solo player who wants them, or (I doubt this) does not yet realize the parts of it that will make your experience lesser. Cupcake might just not want them, or just 'already can see the parts that will diminish their experience'.
Azherae wrote: » Except that Dygz' quote inexplicably treats 'solo players' as a monolith.
Azherae wrote: » "Ashes says it will appeal to solo players" and since you are a Solo player and it appeals to you, they have done as they said? They have met the bare minimum requirement of at least some percentage of solo players?
Azherae wrote: » "Some subset, including myself, of the total varied concept of 'solo players', has been convinced that they are part of the target audience."
Dygz wrote: » The dev decisions are to design for all MMORPG fans.
Noaani wrote: » Dygz wrote: » The dev decisions are to design for all MMORPG fans. I know hundreds of MMO players that know for a fact that they are not a part of Ashes target audience - and that is a group that expands to tens of thousands when you expand beyond the people I know. That group is people that primarily play MMO's for top end raid content. Ashes is not at all targeted at these people. These people have every other aspect of MMO's at their disposal, and have rejected all other aspects as being less enjoyable than top end raid content. Ashes isn't going to magically make these people enjoy crafting or PvP more than they enjoy raiding, and since Ashes is absolutely not going to support a top end raid scene, this game is straight up not for people that want one.
JustVine wrote: » Noaani wrote: » Dygz wrote: » The dev decisions are to design for all MMORPG fans. I know hundreds of MMO players that know for a fact that they are not a part of Ashes target audience - and that is a group that expands to tens of thousands when you expand beyond the people I know. That group is people that primarily play MMO's for top end raid content. Ashes is not at all targeted at these people. These people have every other aspect of MMO's at their disposal, and have rejected all other aspects as being less enjoyable than top end raid content. Ashes isn't going to magically make these people enjoy crafting or PvP more than they enjoy raiding, and since Ashes is absolutely not going to support a top end raid scene, this game is straight up not for people that want one. Are you in that group?
Noaani wrote: » JustVine wrote: » Noaani wrote: » Dygz wrote: » The dev decisions are to design for all MMORPG fans. I know hundreds of MMO players that know for a fact that they are not a part of Ashes target audience - and that is a group that expands to tens of thousands when you expand beyond the people I know. That group is people that primarily play MMO's for top end raid content. Ashes is not at all targeted at these people. These people have every other aspect of MMO's at their disposal, and have rejected all other aspects as being less enjoyable than top end raid content. Ashes isn't going to magically make these people enjoy crafting or PvP more than they enjoy raiding, and since Ashes is absolutely not going to support a top end raid scene, this game is straight up not for people that want one. Are you in that group? Undecided. Unlike most of the people I play MMO's with, I enjoy PvP and crafting quite a lot. I still prefer raiding to anything else in an MMO (top end raiding is a far bigger challenge than top end PvP) I have been saying for about a year now that I am unsure if I am actually going to play this game when it launches, and if I were offered a refund for what I have spent, I would take it.
Okeydoke wrote: » I agree maybe Intrepid should clear certain things up, just to do it. But I don't see why they HAVE to any more than any other game. Does Pantheon Rise of the Fallen have to come out and reiterate that their game is a pve focused game with no open pvp? No I doubt it. You go to their website or other sources of info and read about the game and decide if it's for you. The problem in the case of Ashes is people read what the game's all about and then decide to try to get it changed to what they want, instead of just going to Pantheon that is what they want like wtf. If there was some ambiguity in Intrepid's designs I'd understand more. But it's all laid out point blank in wikis, dev streams, Steven interviews. I really don't remember, did Archeage have to constantly come out and say yep were still making the game we said we were making? More clarity is better and Intrepid might as well just do it. But this is beyond clarity for some people, it's not about clarity for them, it's about an agenda and pushing for it no matter what.
Vhaeyne wrote: » There is little confusion about Pantheon and Mortal Online because the devs are far more explicit about what they want the game to be. Those two games are both MMORPGs and yet could not be more different. Ashes may or may not be somewhere in between, and to what extent we don't yet know. To me, that is a problem.I am worried the game may change to be something I don't like.
Okeydoke wrote: » If there was some ambiguity in Intrepid's designs I'd understand more. But it's all laid out point blank in wikis, dev streams, Steven interviews. I really don't remember, did Archeage have to constantly come out and say yep were still making the game we said we were making? More clarity is better and Intrepid might as well just do it. But this is beyond clarity for some people, it's not about clarity for them, it's about an agenda and pushing for it no matter what.
Dygz wrote: » I think there's a considerable amount of ambiguity - people tend to read and interpret what they want and ignore what doesn't fit their playstyle. They then pretend it's not in the game design.
Azherae wrote: » But would you bet on it? i.e. preorder New World before you saw the change?
Vhaeyne wrote: » There is little confusion about Pantheon and Mortal Online because the devs are far more explicit about what they want the game to be. Those two games are both MMORPGs and yet could not be more different. Ashes may or may not be somewhere in between, and to what extent we don't yet know. To me, that is a problem. I am worried the game may change to be something I don't like.