George Black wrote: » How is it NOT having the offensive stat selection of leather when you choose to wear plate "NO tradeoffs"? How is it NOT having the status resistances of heavy when you choose to wear leather "NO tradeoffs"?
George Black wrote: » Read again. Carefully. No need for forced weaknesses. Only build choices. If you add to your heavy armor HP shield defence and stun resist, you miss out on HP regen, bleed resist, cd reduction etc etc etc. You also miss on all the agressive options of Leather armor. You also miss on all the magic options related to robe. Why is it so hard ro understand that forced pokemon balance is not necessary for equipment? I put a whole section saying that armor should give physical defence, jewels should give magic defence, and we are still trying to find out what the drawbacks should be? They should NOT BE messing around with random chance who your opponent is.
George Black wrote: » I put a whole section saying that armor should give physical defence, jewels should give magic defence, and we are still trying to find out what the drawbacks should be?
George Black wrote: » Why would everybody ise heavy armor if leather gave you crit modifiers cd reductions mp regen bonus to damage? Wtf? Who told you that heavy armpr should give you casting speed, magic cd reduction max MP critical magic etc etc? Read the posts.
Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable.
Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too.
Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too. There was a lot I liked about ArcheAge. Just not enough to keep me in it. p2w really sacks my motivation to play anything.
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too. There was a lot I liked about ArcheAge. Just not enough to keep me in it. p2w really sacks my motivation to play anything. The only good thing about P2W was beating people that were spending 4 figures a month on the game, while spending only $15 myself.
Sathrago wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too. There was a lot I liked about ArcheAge. Just not enough to keep me in it. p2w really sacks my motivation to play anything. The only good thing about P2W was beating people that were spending 4 figures a month on the game, while spending only $15 myself. I remember watching this guy make a video where he went into an arena with average gear on, got killed, then during the setup for the next round he pulls out his credit card, throws it at the screen, and auto equips his P2W gear. The difference in power was just plain stupid. He rolled the guy he was fighting for the next three fights, winning.
Noaani wrote: » Sathrago wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too. There was a lot I liked about ArcheAge. Just not enough to keep me in it. p2w really sacks my motivation to play anything. The only good thing about P2W was beating people that were spending 4 figures a month on the game, while spending only $15 myself. I remember watching this guy make a video where he went into an arena with average gear on, got killed, then during the setup for the next round he pulls out his credit card, throws it at the screen, and auto equips his P2W gear. The difference in power was just plain stupid. He rolled the guy he was fighting for the next three fights, winning. You couldn't buy gear directly in Archeage. Dont believe everything you see on the Internet.
Sathrago wrote: » Noaani wrote: » Sathrago wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too. There was a lot I liked about ArcheAge. Just not enough to keep me in it. p2w really sacks my motivation to play anything. The only good thing about P2W was beating people that were spending 4 figures a month on the game, while spending only $15 myself. I remember watching this guy make a video where he went into an arena with average gear on, got killed, then during the setup for the next round he pulls out his credit card, throws it at the screen, and auto equips his P2W gear. The difference in power was just plain stupid. He rolled the guy he was fighting for the next three fights, winning. You couldn't buy gear directly in Archeage. Dont believe everything you see on the Internet. I didn't feel like going into detail on how one goes about using money to secure better gear in archeage.
Noaani wrote: » Sathrago wrote: » Noaani wrote: » Sathrago wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » A lot of games have good customization and no gear to make some builds useable. This is what the Archeage system avoids. For the longest time, I was playing a half plate, half cloth wearing caster with a sword and shield, as that was the best gear to suit my build. It worked damn fine too. There was a lot I liked about ArcheAge. Just not enough to keep me in it. p2w really sacks my motivation to play anything. The only good thing about P2W was beating people that were spending 4 figures a month on the game, while spending only $15 myself. I remember watching this guy make a video where he went into an arena with average gear on, got killed, then during the setup for the next round he pulls out his credit card, throws it at the screen, and auto equips his P2W gear. The difference in power was just plain stupid. He rolled the guy he was fighting for the next three fights, winning. You couldn't buy gear directly in Archeage. Dont believe everything you see on the Internet. I didn't feel like going into detail on how one goes about using money to secure better gear in archeage. I'm not going in to detail, I'm just saying that what you described is simply not possible in Archeage. Even if it was, in the time it would take to process a transaction, your arena opponent would have reached you and killed you where you stand anyway. It's confirmation bias. People know that Archeage is pay to win, and they don't like that. Someone makes a video exaggerating the pay to win aspects of the game past what the game allows for, and to many people it simply confirms the bias they already have. I'm sure that video got that person a lot of views though.
George Black wrote: » Leather armor should always have less physical defence than heavy. Players should find stats on leather armors like critical modifiers, physical ability cooldown reductions, snare/slow resistances, evasion bonus OR roll dodge cost reductions. Definitely offensive boosts, rarely MP related stats, rarely casting speed bonuses and rarely magic ability cooldown reductions. Robe armors should always have the least amount of physical defence. The additional stats that players should find on robe armors should be around MP, mp regen, casting speed bonuses, magic ability cooldown reductions, magic attack bonuses, magic critical modifiers.