Elo wrote: » I will just throw an idea out there that this made me think of. I wonder if something could be built into the lore such that as corruption is gained, then the more people who are in the vicinity, the greater the chance that a god appears and wipes everyone.
akabear wrote: » All these additional mechanics suggestions look like a trend to not have the community decide the rules of fair play and exercise justice but the dev`s to provide mechanics to control it.. ...from sandbox to themepark to sandbox to themepark again.
Noaani wrote: » Creating rules for the game isnt what separates a sandbox from a theme park game.
Vhaeyne wrote: » To make matters extra confusing, Ashes is calling itself a "sand-park".
Noaani wrote: » Vhaeyne wrote: » To make matters extra confusing, Ashes is calling itself a "sand-park". What? Intrepid using pointless marketing terms to describe this game? Thus is a PvX, sand-park, hybrid combat MMO. That should tell you everything you need to know about the game!
mcstackerson wrote: » Noaani wrote: » Vhaeyne wrote: » To make matters extra confusing, Ashes is calling itself a "sand-park". What? Intrepid using pointless marketing terms to describe this game? Thus is a PvX, sand-park, hybrid combat MMO. That should tell you everything you need to know about the game! Yep, that is all they have ever told us. They have never gone into any detail on any of their systems or design philosophies. I guess you think when they describe the game they should never use any generic terms and spend 10 minutes explaining every feature and system. You are being silly.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » Vhaeyne wrote: » To make matters extra confusing, Ashes is calling itself a "sand-park". What? Intrepid using pointless marketing terms to describe this game? Thus is a PvX, sand-park, hybrid combat MMO. That should tell you everything you need to know about the game! Yep, that is all they have ever told us. They have never gone into any detail on any of their systems or design philosophies. I guess you think when they describe the game they should never use any generic terms and spend 10 minutes explaining every feature and system. You are being silly. Ok. How have Intrepid defined PvX? How have Intrepid defined sand-park? I'd like a definition solid enough for there to not be any misconceptions left, please. Sure, hybrid combat they have talked a bit about, but we still have dozens of posters on these forums that are expecting an all action combat system - because Intrepids definition is not nailed down (perhaps because the combat system is not nailed down, but just because there is a reason for something, doesn't mean we can't laugh at it).
mcstackerson wrote: » You are complaining about generic terms
Okeydoke wrote: » But the people that know, know. Like hard-core know
Okeydoke wrote: » It would take a radical deviation from the vision laid out for me to fall off.
bigepeen wrote: » Maybe they will come up with something innovative to allow to open world raids to compete with WoW raids.
Xerheart wrote: » I get Ashes does not and might not ever have substantial end-game raiding content. But Ashes looks to be the game to finally hook me into all the other content that I've kinda wanted to get into. (Side note: If Ashes does really well, I would love to see a patch where Intrepid throws in a like, 4 boss instanced raid to see how it goes. But of course, that's just my bias :P )