Ironhope wrote: » The idea that end-game is the focus, that the ''real fun'' is the end game, is a great part of what made mmo-rpgs so stagnant and... honeslty, garbage these last years.
Noaani wrote: » There is nothing at all wrong with a game with an end game focus - unless the game doesn't have the end game content to support it.
Noaani wrote: » If done right. If end game is done right, it is the most fun part of the game,
Ironhope wrote: » We're going in the realm of the subjective here.
Vhaeyne wrote: » It really does feel like I am the man from Plato's allegory explaining things like trees and the sky to people who have only seen shadows on the cave wall. I am not trying to sound like an elitist or anything. I just truly struggle to find the words to convey how good real competitive open-world games MMORPGs can be.
Noaani wrote: » mcstackerson wrote: » You are complaining about generic terms PvE, PvP, Sandbox and Themepark are generic terms. PvX and sand-park are not. I mean, all you need to do in order to see the confusion among players is look at this thread and the wide variety of people that think the game is definitely aimed directly at them (there is no way any one game can have both Dygz and George as their target player, as an example). This thread wouldn't exist if that information was obvious or clear. Intrepid have told us a lot - but a lot of what they have told us is meaningless in terms of understanding who the game is actually for.
mcstackerson wrote: » You are complaining about generic terms
Noaani wrote: » bigepeen wrote: » Maybe they will come up with something innovative to allow to open world raids to compete with WoW raids. Can't happen.
bigepeen wrote: » Maybe they will come up with something innovative to allow to open world raids to compete with WoW raids.
mcstackerson wrote: » How is PvX and sandpark not generic terms if those others are?
Noaani wrote: » mcstackerson wrote: » How is PvX and sandpark not generic terms if those others are? Define them.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » How is PvX and sandpark not generic terms if those others are? Define them. I'm pretty sure i did.
When it comes to PvX, It's either PvPvE or player vs anything. I'm not sure what more you want. If PvE means player verse environment and pvp means player vs player, how is it hard to understand pvx is player vs both environment and player.
While i agree sandpark is a little weirder and is more of a term we use because of people's bias for both sandbox and themepark games but i also don't see it as being a hard thing to understand if you can define the two others. Sandbox is a game focused on player freedom and agency, basically go do what you want. Themepark is focused on curated content i.e. linear questing and progression. A Sandpark is a game that has elements of both, usually using themepark elements to get players into the game and then give them the freedom of the sandbox. Archeage is a sandpark if you want an example, at least thats what the devs were trying to make.
Neurath wrote: » PvX means your gear can be used for any event, although tailored gear might be better for certain events. Most other MMOs differentiate between PvE Gear and PvP Gears (Which I detest) and PvX was the reason I backed. It does not denote Player vs player vs environment because as Noaani said, all MMOs can be classified as such. The PvX Title relates only to the gear in my opinion. Edit: Spelling mistakes.
Neurath wrote: » I'm amazed you have never come across the term before. I believe Archeage is also PvX in terms of gear. Age of Conan was PvX until the devs added PvP Armour. Some definitions may be obscure but the obscurity doesn't make the term wrong. I would not accept another definition.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » How is PvX and sandpark not generic terms if those others are? Define them. I'm pretty sure i did. You didn't - though at least now you have tried. When it comes to PvX, It's either PvPvE or player vs anything. I'm not sure what more you want. If PvE means player verse environment and pvp means player vs player, how is it hard to understand pvx is player vs both environment and player. This definition would have every online game I have ever played be considered a PvX game. A game with both an arena and a raid is a PvX game by the above. If Intrepid wanted Ashes to be a PvPvE game, why did they not use that instead of PvX? PvPvE is a term that a few games have used - including ESO. PvX is simply a way to try and distance Ashes from those games - which then forces us to have to ask what exactly is it about those games that Ashes is trying to do differently in order to need to create that distance? We don't know, because we have no real idea what Intrepid mean by PvX - so we can't compare that to games that are PvPvE that Intrepid is trying to create that space between. Perhaps someone should ask Steven what the difference between PvX and PvPvE is - and if nothing, why he didn't just stick with a term that has been in use for years and is somewhat understood.
Noaani wrote: » mcstackerson wrote: » While i agree sandpark is a little weirder and is more of a term we use because of people's bias for both sandbox and themepark games but i also don't see it as being a hard thing to understand if you can define the two others. Sandbox is a game focused on player freedom and agency, basically go do what you want. Themepark is focused on curated content i.e. linear questing and progression. A Sandpark is a game that has elements of both, usually using themepark elements to get players into the game and then give them the freedom of the sandbox. Archeage is a sandpark if you want an example, at least thats what the devs were trying to make. I'm aware that Archeage attempted to call itself a sandpark game, but it did an equally bad job of defining what that was. The game had an incredibly linear leveling progression, and had a single path to gear once you hit the level cap - and no real content other than getting that gear. In their case, "sandpark" became little more than a marketing term to explain why they never spent any development time on new content (that game received less new content in 4 years than EQ2 received yearly - over a decade after release). Thing is, I have also seen other games (EQN, specifically) that called themselves a sandpark that basically had a plan of building a complete sandbox game, and then adding full themepark content to it. This is vastly different to what Archeage did (or tried to do, or claimed to have done), and was what Steven made it seem like Intrepid was aiming for with Ashes back in 2017 - 2019. This is why these terms are not good terms to use. They are not defined in any way, shape or form.
mcstackerson wrote: » While i agree sandpark is a little weirder and is more of a term we use because of people's bias for both sandbox and themepark games but i also don't see it as being a hard thing to understand if you can define the two others. Sandbox is a game focused on player freedom and agency, basically go do what you want. Themepark is focused on curated content i.e. linear questing and progression. A Sandpark is a game that has elements of both, usually using themepark elements to get players into the game and then give them the freedom of the sandbox. Archeage is a sandpark if you want an example, at least thats what the devs were trying to make.
mcstackerson wrote: » What did you think the x meant.
Okeydoke wrote: » Some of you guys are overcomplicating the fk out of this. This is not rocket science. Pvx is a term that describes a game or a game mode as being player vs anything, including pvp and pve and generally not separating the two. That pvx game could still have elements of pve or pvp separately sectioned off, but in general the pvx rule set applies so it labels itself a pvx game.