CROW3 wrote: » Noaani wrote: » This green? #002e00 Or this green? #bbfcbb You decide.
Noaani wrote: » This green? #002e00 Or this green? #bbfcbb
bloodprophet wrote: » Noaani. Define what PvX means to you not what someone else thinks it means
Noaani wrote: » bloodprophet wrote: » Noaani. Define what PvX means to you not what someone else thinks it means What I think it means doesn't matter. What matters is that there are many different definitions that different people have, and all of them are right.
bloodprophet wrote: » Noaani wrote: » bloodprophet wrote: » Noaani. Define what PvX means to you not what someone else thinks it means What I think it means doesn't matter. What matters is that there are many different definitions that different people have, and all of them are right. Don't dodge the question.
Noaani wrote: » mcstackerson wrote: » What did you think the x meant. Again, what I think it means is unimportant. What you think it means is unimportant. What Neurath thinks it means is unimportant. What is important is that the three of us all have different meanings for it - and all of them are both right and wrong because there is no definition for it.
mcstackerson wrote: » What did you think the x meant.
bloodprophet wrote: » We are asking what you think it means.
Noaani wrote: » bloodprophet wrote: » We are asking what you think it means. That both PvP and PvE are avoidable to progress. Now, explain to me what this adds to the conversation?
JustVine wrote: » Noaani: 'The sky isnt a real color because everyone has a different opinion!'
JustVine wrote: » It's designed to tell you something. But it's also designed to make you fill in the blanks. Because that's what good marketing does.
bigepeen wrote: » Open world PvP isn't fair. You can be outnumbered, or be caught in a situation where everyone is at low health after killing a group when another group shows up, for example. These situations aren't fair, and it's unlikely that you will fight in completely fair situations in open world.
akabear wrote: » All these additional mechanics suggestions look like a trend to not have the community decide the rules of fair play and exercise justice but the dev`s to provide mechanics to control it.. ...from sandbox to themepark to sandbox to themepark again.
Vhaeyne wrote: » I think if you got mixed up with a good guild that was progressing and the guilds problems became your problems. You would be so focused on everything you need to do to make yourself and your guild more powerful. That you would not care about having a mount collection or exploring every zone. You would be too busy crushing it with an actual team of humans to care about end-games the way FFXIV and WOW have them. Things like instanced raids would not matter because your guilds dealings would be too important.
mcstackerson wrote: » I'm pretty sure i did. When it comes to PvX, It's either PvPvE or player vs anything. I'm not sure what more you want. If PvE means player verse environment and pvp means player vs player, how is it hard to understand pvx is player vs both environment and player. While i agree sandpark is a little weirder and is more of a term we use because of people's bias for both sandbox and themepark games but i also don't see it as being a hard thing to understand if you can define the two others. Sandbox is a game focused on player freedom and agency, you are free to do what you want. Themepark is focused on curated content i.e. linear questing and progression. A Sandpark is a game that has elements of both, usually using themepark elements to get players into the game and then give them the freedom of the sandbox.
Noaani wrote: » JustVine wrote: » It's designed to tell you something. But it's also designed to make you fill in the blanks. Because that's what good marketing does. Good marketing of a product, sure. Intrepid aren't marketing a product yet though, they are marketing a concept. As you have a background in marketing, I'm sure you understand the difference.
JustVine wrote: » Actually it's the reverse. It'd be bad marketing of a product because more concrete examples are required at that stage of production. Where as here they benefit in not committing to a single idea or being pigeonholed into one because it better allows them to attract donations and investments. A key rule when analyzing marketing: Just because the marketing doesn't work on you doesn't mean it's not effective. You might not be close to their average target audience.
Noaani wrote: » That both PvP and PvE are unavoidable to progress. Now, explain to me what this adds to the conversation?
Noaani wrote: » JustVine wrote: » Actually it's the reverse. It'd be bad marketing of a product because more concrete examples are required at that stage of production. Where as here they benefit in not committing to a single idea or being pigeonholed into one because it better allows them to attract donations and investments. A key rule when analyzing marketing: Just because the marketing doesn't work on you doesn't mean it's not effective. You might not be close to their average target audience. Just to be clear, you are saying it is good marketing for Intrepid to not be clear about the game they intend to make at this point in time because it may cause people that are not interested in the final product to unwittingly give Intrepid money. Whereas, contrast that to what I am saying, which is that it is bad marketing for Intrepid to not be clear about the game they intend to make at this point in time because it may cause people that are not interested in the final product to unwittingly give Intrepid money. Now, if that is not what you are saying, by all means clear it up. if it is what you are saying, I think most people can draw their own conclusion from those two statements.