Atama wrote: » Dolyem wrote: » Dygz wrote: » Dolyem wrote: » Yes...thats what I said... in other words a fighter with potential to tank. A Fighter/Tank can off-tank but will not replace the need for a Primary Archetype Tank in an 8-person group. Well why shouldn't they both fill the need for a tank? Tank/tank can be the meta, but fighter/tank could work fine in the absence of the tank/tank class. To be honest I can see people running many group compositions to get around that very thing since finding dedicated tanks in many MMO's seems to be difficult as a majority of players play dps classes. Maybe Tank/Tank should be the MOST viable at tanking, but that doesn't mean it should be the ONLY viable tanking class. Just remember that it goes against the stated intentions of the game designers for it to work that way. They don't intend for anyone but an actual Tank to serve in the primary tanking role. It's early so they might change their mind, or maybe players might figure out some way to make a non-Tank work better than the developers intended, so I won't say that there is absolutely no chance of that working. But while it's fun to speculate about how things might work, we've already been told that they won't work that way. Main healers will be Clerics. Main tanks will be Tanks. The best anyone else will do is to be a support role. That's what we've been told is how it is intended to work. But I guess it's fair to talk about whether or not it should be the only viable tanking class, keeping in mind that we've been told it will be the only viable tanking class. I'd like it if a non-Tank can serve as a tank in some content, if not all. Maybe teamed up with a Bard and a Rogue, the Fighter/Tank can serve just fine as they run around doing quests. The Bard has enough healing to keep the downtime low, and the Fighter can keep enough of the enemies off the others to get through content faster than they would solo. They're not pulling off dungeons or anything but they can have their own version of the "holy trinity". I think that might not be too much to hope for.
Dolyem wrote: » Dygz wrote: » Dolyem wrote: » Yes...thats what I said... in other words a fighter with potential to tank. A Fighter/Tank can off-tank but will not replace the need for a Primary Archetype Tank in an 8-person group. Well why shouldn't they both fill the need for a tank? Tank/tank can be the meta, but fighter/tank could work fine in the absence of the tank/tank class. To be honest I can see people running many group compositions to get around that very thing since finding dedicated tanks in many MMO's seems to be difficult as a majority of players play dps classes. Maybe Tank/Tank should be the MOST viable at tanking, but that doesn't mean it should be the ONLY viable tanking class.
Dygz wrote: » Dolyem wrote: » Yes...thats what I said... in other words a fighter with potential to tank. A Fighter/Tank can off-tank but will not replace the need for a Primary Archetype Tank in an 8-person group.
Dolyem wrote: » Yes...thats what I said... in other words a fighter with potential to tank.
Noaani wrote: » Dygz wrote: » Dolyem wrote: » Yes...thats what I said... in other words a fighter with potential to tank. A Fighter/Tank can off-tank but will not replace the need for a Primary Archetype Tank in an 8-person group. So why take a fighter/tank at all?
SirChancelot11 wrote: » Noaani wrote: » Dygz wrote: » Dolyem wrote: » Yes...thats what I said... in other words a fighter with potential to tank. A Fighter/Tank can off-tank but will not replace the need for a Primary Archetype Tank in an 8-person group. So why take a fighter/tank at all? There isn't one. X/tanks are useless. I mean if he can't tank and would only 'off tank' why would you want a class who isn't as good to be your off tank. Just get a second tank/x, they're a better tank, so they would be a better off tank too. -___-
Noaani wrote: » My expectation with almost all */tank classes is that they will be the high survivability build for your class. If this is how it works out, it would mean a fighter/tank is a fighter that has a bit more in the way of survivability than a regular fighter/fighter, but is still a fighter, not a tank.
Dygz wrote: » You get a Fighter/Tank to off-tank when what you want is someone to grab the attention of and fend off a bunch of enemies quickly rather than grab the attention of and fend off the boss for the duration of the encounter.
Noaani wrote: » Dygz wrote: » You get a Fighter/Tank to off-tank when what you want is someone to grab the attention of and fend off a bunch of enemies quickly rather than grab the attention of and fend off the boss for the duration of the encounter. Only shit groups made from shit players would have an off tank do this. Tanking mobs is the tanks job. It's right their in the name and the role. If you get adds during an encounter, the tank takes care of them, and the healer takes care of the tank. If there is a valid reason to have a fighter/tank in a group, this is not it. You are better off having a more DPS or support focused fighter here, in order to more quickly deal with the adds the tank is tanking. Again, the entire notion of off tanking (significantly different concept to multi-tanking on content that specific requires it) is for actual, absolute amateurs - it is for people that do not in any way trust that their tank is any good. If I were a tank in a group, and someone came along with tank as a secondary stating that they can off tank, I would be offended.
JustVine wrote: » Noaani wrote: » Dygz wrote: » You get a Fighter/Tank to off-tank when what you want is someone to grab the attention of and fend off a bunch of enemies quickly rather than grab the attention of and fend off the boss for the duration of the encounter. Only shit groups made from shit players would have an off tank do this. Tanking mobs is the tanks job. It's right their in the name and the role. If you get adds during an encounter, the tank takes care of them, and the healer takes care of the tank. If there is a valid reason to have a fighter/tank in a group, this is not it. You are better off having a more DPS or support focused fighter here, in order to more quickly deal with the adds the tank is tanking. Again, the entire notion of off tanking (significantly different concept to multi-tanking on content that specific requires it) is for actual, absolute amateurs - it is for people that do not in any way trust that their tank is any good. If I were a tank in a group, and someone came along with tank as a secondary stating that they can off tank, I would be offended. And here we see a meta forming before we even know the actual augments and skills in question just based on a preconceived notions of tanking, and one line from Intrepid. If they go this strict route and make augments this weak then yes there are only 8 classes and people will quickly optimize for a select few styles. What a bland ass game.
Dygz wrote: » As far as I can tell, Noaani believes that it's best for every Primary Archetype to double-down. "Tank/Tank is the best Tank possible so it makes no sense to for a top end raid group to allow any other Tank class."
JustVine wrote: » Melofeign wrote: » I come from a perspective that I enjoy a variety of roles, and prefer to be able to fill a hole that the party has. If I go Tank (my favourite role) and don't have an offspec or a job or whatever can make me serviceable in another role, I don't enjoy it as much because if I have another Tank friend, we won't do some content together because you only need one per group. Alts can help with some of this, but with the slow travel that may not be viable either. So if there are options to be viable, not necessarily top, at other jobs by swapping up your secondary, that will make me happy. If there isn't, then I'll have to make a decision on what role I prefer to play, and then base my social network around that role. If I go cleric and I want to do pve content, I will need tank friends. If I chose tank, the reverse. I would just feel bad not being able to do something because we didn't have the right toons available, even though we have the players. This is the biggest reason for why I think /tank should grant people the ability to do most PvE tanking. I want people to be able to make up for the fact that they don't have a main tank AS A TEAM. Let people have the tools to have their teams unique style and approach depending on what everyone likes to play. This doesn't mean you need to lessen tank in any way shape or form. If anything this means you should make main tank even more robust than is currently available. But similarly, the augment system should let a person who thinks about their build very carefully to pick complimentary main archtypes (cleric, summoner, rogue(evasion build only), fighter) and be able to work something out if their team mates are similarly aware and build in ways that can make up a little bit of the gap left by the person not playing tank but still looking to fulfill the role. Any system that lacks the ability to have a team style like this is in my opinion tends to lead to cookie cutter meta builds and generally leads to unavoidable toxicity (as opposed to avoidable toxicity which is more likely if people are pushed less to have the absolute precise optimal build throughout an entire group.) The human tendency for 'forcing optimization' onto others is already high enough as is, it doesn't need assistance from uninspired game design.
Melofeign wrote: » I come from a perspective that I enjoy a variety of roles, and prefer to be able to fill a hole that the party has. If I go Tank (my favourite role) and don't have an offspec or a job or whatever can make me serviceable in another role, I don't enjoy it as much because if I have another Tank friend, we won't do some content together because you only need one per group. Alts can help with some of this, but with the slow travel that may not be viable either. So if there are options to be viable, not necessarily top, at other jobs by swapping up your secondary, that will make me happy. If there isn't, then I'll have to make a decision on what role I prefer to play, and then base my social network around that role. If I go cleric and I want to do pve content, I will need tank friends. If I chose tank, the reverse. I would just feel bad not being able to do something because we didn't have the right toons available, even though we have the players.
CROW3 wrote: » Noaani wrote: » My expectation with almost all */tank classes is that they will be the high survivability build for your class. If this is how it works out, it would mean a fighter/tank is a fighter that has a bit more in the way of survivability than a regular fighter/fighter, but is still a fighter, not a tank. This is exactly how I think this will play out. Which is why I’m contemplating the Sentinel. Plus I know I prefer sword and board for melee anyway, so it might just make me a tougher ranger. Given the rigors of exploration I think it will come in handy.
Noaani wrote: » JustVine wrote: » Noaani wrote: » Dygz wrote: » You get a Fighter/Tank to off-tank when what you want is someone to grab the attention of and fend off a bunch of enemies quickly rather than grab the attention of and fend off the boss for the duration of the encounter. Only shit groups made from shit players would have an off tank do this. Tanking mobs is the tanks job. It's right their in the name and the role. If you get adds during an encounter, the tank takes care of them, and the healer takes care of the tank. If there is a valid reason to have a fighter/tank in a group, this is not it. You are better off having a more DPS or support focused fighter here, in order to more quickly deal with the adds the tank is tanking. Again, the entire notion of off tanking (significantly different concept to multi-tanking on content that specific requires it) is for actual, absolute amateurs - it is for people that do not in any way trust that their tank is any good. If I were a tank in a group, and someone came along with tank as a secondary stating that they can off tank, I would be offended. And here we see a meta forming before we even know the actual augments and skills in question just based on a preconceived notions of tanking, and one line from Intrepid. If they go this strict route and make augments this weak then yes there are only 8 classes and people will quickly optimize for a select few styles. What a bland ass game. It isn't one line from Intrepid - it is the entire concept of the game in which choice matters. The first choice that you make is your class - if you pick tank, then you are a tank, if you pick mage, then you are DPS, if you pick fighter, then you are melee DPS. The augments don't change this, that is not the point of the augment system. If it were the case that a fighter/tank were able to tank, then a fighter/cleric should also be able to heal. Why would you expect one without the other? If this were the case, why then should a mage not expect to be able to tank if they are running tank as their secondary class? Or be able to heal if they are running cleric? If this were the case, then that choice that we made at the start - our primary class - no longer defines our role, and as such no longer matters. Suddenly, we have just one more in a long line of games where every player can perform every role - THAT is bland. And to be perfectly clear, I am not "forming a meta".
JustVine wrote: » A game supposedly about teamwork taking away choices for teams to have their own unique mesh because of presuppositions of how the roles in question work. Whether you like it or not you are basically imposing a meta by 'deciding how a role is 'supposed' to function when done 'optimally''.
Noaani wrote: » If you pick tank as your primary, you are a tank, that is your role.