Azherae wrote: » I personally don't see Rogue's main role in a group as 'Damage', but according to Dygz that's what it is.
Dygz wrote: » Oh, no. I am not trying to heal any negativity towards the systems. I'm just sharing what the devs have said about the game design. Share your interpretations of the dev quotes - share counter dev quotes. And then we will see whose interpretation was more accurate once the game launches.
Azherae wrote: » Lemme get weirdly philosophical, then, @pyreal . Lots of people who play specific classes in games, do so because of their psychology. Pretty obvious, right? You can use it to predict them with fairly high accuracy, even down to the way they talk and the way they make their points. So we've got Dygz, a Cleric/Rogue who constantly tries to 'heal' any negativity toward the systems by just 'casting healing as fast as possible' and then 'evading or ignoring anyone else's perspective'. Me, who could be described as doing the same, honestly, no need to be charitable there. And you, a High Priest who doesn't even do the evading. You're just also 'casting heal as powerfully as possible'. I actually responded to you before thinking you were a Bard, that's what I misremembered, so I 'moved to disrupt your song' and expected 'the Bard reaction'. But you're not a Bard. So your response is, in my mind, just the 'instinctive heal-shield cast on a person you perceive to be under attack without justification'. This is so consistent across people that I subtly joke about it, or can predict what class someone plays from the way they argue quite often. The only thing surprising about your post is that you bothered to make it. Of course the 'Holy Priest who doesn't even care about using a mace' has the response of 'a straightforward, no frills system in which we challenge ourselves not through freedom, but through refinement of our constraints'. It's almost Roleplaying levels, and I have to constantly remind myself that just because data allows people to be predicted does not make the people less real. But Dygz doesn't really need your heals, and it mostly just won't work. The Templar will swing their weapon with 'righteous fury' against the complacency, the Tank will shield from the dogma, the Shadow Disciple will undermine the responses with redirection and control, and if it all gets too silly, I'm sure I can find the right thing to say to make the 'Samurai' show up and spend a whole page trying to line up the perfect cut by walking Dygz into a position where evading is no longer possible. Honestly, I sometimes wish reality wasn't like this, it causes me to suffer from low-grade solipsism. Even this post is intended to elicit a specific reaction that fits my models. Were you 'healing yourself'? Because the way you did it has a lot of signs of that, but your other option was 'Protector', which comes through pretty well in the 'backup with vague snipe but don't make any strong point'. Good shot, but I 'dodge' well. Or maybe I'm wrong about all of this, after all, what kind of person believes that you can break down someone's entire philosophy based on a class choice in an MMO, right? But even if I'm crazy, I'm completely unable to see your post in any other light. Spend enough time crunching data trends, and anything that matches your models becomes just an abstraction. Something you just gloss over while looking for outliers. Surprise me.
Azherae wrote: » Don't you think so?
bloodprophet wrote: » Less important by how much? I think they should matter but not as much as the primary archetype. Even add together they should be no more then 30% of the classes over all power and ability.
bloodprophet wrote: » It was a response to this post. Your have been throwing around the Hybrid thing since the start. Have you not? If you go watch the videos I linked with Kevin Jordan and look at what the WoW developer said about hybrids it will make more sense.
Ironhope wrote: » In PvP too I think it would be cool to have guys who can actaully front-line (mitigate all that damage and keep going) so pvp off-tank, while still being relevant in the front-line (I mean, if they deal no damage it doesn't really matter if they're there or not...).
SirChancelot11 wrote: » Ironhope wrote: » In PvP too I think it would be cool to have guys who can actaully front-line (mitigate all that damage and keep going) so pvp off-tank, while still being relevant in the front-line (I mean, if they deal no damage it doesn't really matter if they're there or not...). If it's PvP your supposed to be killing people. So if I'm trading damage output for defense you aren't doing damage you're tanking. Why wouldn't you just want more tanks in your group then instead of an off tank. I guess that's why I don't understand the concept of an off tank with this character build system. If you need someone to tank something for whatever content and tank/X is going to be better than any X/tank at tanking. Then why would I want a take an X/tank in my group rather than get a second tank/X to tank? If you've got seven of eight people in your group(one of everything except for fighter, no fighters online right now) and you need someone for this off tank position. Then two more people asked to join a sentinel and a warden, ranger/tank and a tank/ranger. Sure the ranger/tank MIGHT be able to get the job done but we know that the tank/ranger WILL be able to get the job done... I don't see groups ever choosing the 'maybe' option.
SirChancelot11 wrote: » If it's PvP your supposed to be killing people.
SirChancelot11 wrote: » So if I'm trading damage output for defense you aren't doing damage you're tanking.
SirChancelot11 wrote: » Why wouldn't you just want more tanks in your group then instead of an off tank.
SirChancelot11 wrote: » I guess that's why I don't understand the concept of an off tank with this character build system. If you need someone to tank something for whatever content and tank/X is going to be better than any X/tank at tanking. Then why would I want a take an X/tank in my group rather than get a second tank/X to tank?
Percimes wrote: » To add to Azherae post. Holding attention, generating threat or aggro, whatever you want to call it, is artificial for tanks. That's why it only work in PvE because to mobs AI has to have a targeting priority. And that's why it translate poorly in PvP. I understand the draw to play the guardian or protector type, the defensive builds, but to make sense in a global context it needs to have something else than threat generation at its core. As an aside, I'd like to know my class now. Damn you! hehe
Dygz wrote: » In general, you don't accept an x/Tank because you need an x/Tank. You accept the x/Tank because you need the Primary Archetype's primary role. You might make some adjustments for how that specific individual plays their Primary Archetype.What we want the Fighter to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player. –- Steven Sharif In PvE, the Fighter/Tank might choose to take out the NPC Clerics by using Threat augments to focus the NPC Healers on her/himself. In PvP, the Fighter/Tank might choose to take out the PC Mages by using Damage Mitigation augments to soak the Mages' burst damage. Secondary role is secondary. I don't know why that is so difficult to understand.