George Black wrote: » Having 4 flavours per 8 secondaries for many abilities seems too much.
ptitoine wrote: » George Black wrote: » Having 4 flavours per 8 secondaries for many abilities seems too much. Well Guild War 1 has over 1000 abilities
Noaani wrote: » ptitoine wrote: » George Black wrote: » Having 4 flavours per 8 secondaries for many abilities seems too much. Well Guild War 1 has over 1000 abilities If we assume each augment counts as a unique ability (which it should), then this is what Ashes has. 8 primary classes, each with 30+ active abilities. Each class has 8 secondary classes, each secondary class has 4 augments per ability. Then there are racial and social organizational abilities, which I would not want to assume will be for all abilities, but will likely average out at 1 per primary ability, all told. This gives the game 240+ un-augmented abilities, and about 7,920 augments for those 240 abilities, for a total of 8,160 abilities + their augments. However, then there is the notion of skill ranks - and since these add new functionality to the abilities, they need to be counted as separate abilities. Each ability has 3 ranks, making the total number of effective abilities in Ashes just shy of 25,000.
ptitoine wrote: » George Black wrote: » Having 4 flavours per 8 secondaries for many abilities seems too much. Well Guild War 1 has over 1000 abilities and I loved it cause u could only choose 8 and 1 elite in your build amoung all of this so it was possible to really play the way u wanted and have really fun interaction. I made so many nice but weird build in this game. Haha the Nostalgia
George Black wrote: » I cant know what the augment will look like until we test it. Having 4 flavours per 8 secondaries for many abilities seems too much. A lot of things can overlap. I am afraid about meta. It happened in eso and AA. "Play as you want" and "free to customize" are just words so from past experiences. Im also afraid about the animations. I would prefer they focus on 25 distince classes. Necro, paladin, warrior, archemage, bishop, summoner, dark knight, assassin, archer etc etc. Clear identities, unique animations, 2-3 weapon options per class (with overlaps).
George Black wrote: » Gw1 wouldnt have many animations would it? Also why would I be happy with only 9 Hot Keys?
SirChancelot11 wrote: » George Black wrote: » I cant know what the augment will look like until we test it. Having 4 flavours per 8 secondaries for many abilities seems too much. A lot of things can overlap. I am afraid about meta. It happened in eso and AA. "Play as you want" and "free to customize" are just words so from past experiences. Im also afraid about the animations. I would prefer they focus on 25 distince classes. Necro, paladin, warrior, archemage, bishop, summoner, dark knight, assassin, archer etc etc. Clear identities, unique animations, 2-3 weapon options per class (with overlaps). Can you elaborate a bit on unique animations? When I play I'm usually not looking at my character so I don't really know what his animations are. How much variance are you looking for? Like, if a summoner used the same pose for casting a summon but it had different particle effects for different classes (Necro purple glow where beast Master is green) is that bad?
ptitoine wrote: » George Black wrote: » Gw1 wouldnt have many animations would it? Also why would I be happy with only 9 Hot Keys? Well In Ashes u also can only have between 8 to 10 abilites active at same time so if u complain about the 8 from GW1 beeing not enough not sure Ashes is for u.
ptitoine wrote: » George Black wrote: » Gw1 wouldnt have many animations would it? Also why would I be happy with only 9 Hot Keys? Well In Ashes u also can only have between 8 to 10 abilites active at same time so if u complain about the 8 from GW1 beeing not enough not sure Ashes is for u. Also in term of animation alls these over 1000 spells had their animations some beeing similar but still its an old game. They did more than other MMO at the time thats for sure
Noaani wrote: » The number we have is that there will be fewer than 30 active abilities on the skill bar.
George Black wrote: » Who said ashes will only have 10 active abilities at any time? Dont take A1 hotbars for end product
ptitoine wrote: » Im a bit of a weirdo and one of the thing I hate the most in game is ''Meta'' and seeing people trying to copy what a streamer/proplayer did in thinking its the best way of playing the game. Like seeing someone doing it and u beeing able to replicate it is the best way to play. So to me I don't know i'd like the see the augment a bit like Diablo 3. In the sense I have multiple options for the choice of augments on each spell like 2-3. So peoples can really build the way they want and feel like it and not care for a said ''Meta'' But its just me. I know lots of people love to follow meta cause they cant picture a way of playing other than that. So for you guys. How do u see or would like to see augments
George Black wrote: » SirChancelot11 wrote: » George Black wrote: » I cant know what the augment will look like until we test it. Having 4 flavours per 8 secondaries for many abilities seems too much. A lot of things can overlap. I am afraid about meta. It happened in eso and AA. "Play as you want" and "free to customize" are just words so from past experiences. Im also afraid about the animations. I would prefer they focus on 25 distince classes. Necro, paladin, warrior, archemage, bishop, summoner, dark knight, assassin, archer etc etc. Clear identities, unique animations, 2-3 weapon options per class (with overlaps). Can you elaborate a bit on unique animations? When I play I'm usually not looking at my character so I don't really know what his animations are. How much variance are you looking for? Like, if a summoner used the same pose for casting a summon but it had different particle effects for different classes (Necro purple glow where beast Master is green) is that bad? What do you mean you are not looking at your character? What about the other characters? Are you looking at them?
ptitoine wrote: » Noaani wrote: » The number we have is that there will be fewer than 30 active abilities on the skill bar. So they are planning to have more spell at once than in Alpha1 ? Could be interesting. But in reality nobody really use more than 10-15 spells in most MMORPG. Peoples tend to get comfused on class with too big rotations. Always if u had 30 spells at once to use im sure most wouldnt even be used in most situation. But I heard from one of their youtube videos (Dont remember which) Thats u couldnt use all abilities at once u had to pick and choose. So im guessing out of all abilities the Spell UI will still be similar
George Black wrote: » A Shillien Knight in L2 would fill 3x12 hotbars with abilities, and one of my best mates would play him like a piano. It was a beautiful thing to watch him take solo an enemy party, agro and confuse nearby mobs to attack his enemies, while he was switching from debuffing everyone, draining health from the enemy with least magic defence and going full close contact assult on the nukers. I hate small hotbars.
ptitoine wrote: » Noaani wrote: » The number we have is that there will be fewer than 30 active abilities on the skill bar. So they are planning to have more spell at once than in Alpha1 ? Could be interesting. But in reality nobody really use more than 10-15 spells in most MMORPG.
Noaani wrote: » ptitoine wrote: » Noaani wrote: » The number we have is that there will be fewer than 30 active abilities on the skill bar. So they are planning to have more spell at once than in Alpha1 ? Could be interesting. But in reality nobody really use more than 10-15 spells in most MMORPG. Between my class abilities, consumables, teleport and transport options, I had around 60 hotkeys in EQ2. Around 45 of them were things I used regularly in combat, the remaining were convenience. I set all of them to not be visible as standard, my combat specific hotbars would become visible while in combat, and the rest would only show when moused over. While out of combat, my UI didn't show any elements at all - as it should be Even in Archeage I had 30+ at a time. In my experience, it's mostly just people that have WoW or ESO as their primary MMO experience that don't use more than a dozen or so abilities. Most other games require you to use more than that to be effective.
Dygz wrote: » 8?