Percimes wrote: » Gathering hazards!Wasps nest in trees. Cut them at reduced speed and low level dot for the duration. Mini landslides while mining outside (buries your feet in loose gravel, creating a zone of slow movement) or minor cave-in while underground (loosening a rock above for small damage to the head). Catching a F.O.U.S. while fishing. Breaking your line, fishing rod yanked from your hands, or you're thrown into the water to fight your catch. Your garden has attracted wild beasts. Generates a quest. Diminished production if you don't hunt them down and destroy their nest. Animal husbandry. You've bred a beast with unusual intelligence! It has figured out how to open its pen's gate. Keeps wondering around your house until fully trained. That sort of things.
DerToastinator wrote: » LIGHTNING STRIKES! You could avoid taking damage if you stand near something conductive or even form a line to lead the electricity there. (Yes this is stolen from a boss in WoW) But who cares? It's a fun mechanic
ariatras wrote: » As many as you can think of, probably. But then again, I also like the idea of spells affecting terrain. A mudwall brought forth by Geomancy for example. Combining spells is also something I would love to see. The standard one being a wet surface/spell with electricity. But water and fire to create a wall of fog and stuff too.
Ironhope wrote: » ariatras wrote: » As many as you can think of, probably. But then again, I also like the idea of spells affecting terrain. A mudwall brought forth by Geomancy for example. Combining spells is also something I would love to see. The standard one being a wet surface/spell with electricity. But water and fire to create a wall of fog and stuff too. It would be really cool if spells like Blizzard made enemies get an extra slow and visual effect (''sinking in mud'') if the aoe spell Blizzard was used on a certain type of ground for example, or cause a chance of knockdown (stun) and a visual effect if it is cast on stone. Would be cool if you could use this ability to freeze water/marsh so allies could walk over it (so it would be a dual use spell, both offensive and utility).