Combat target audience
I love everything you guys are doing. I respect your latitude in developing these systems, and I implore you to design a competative/ extremely high quality/ vivid action combat system. (I'm not discluding tab targeting when I speak about this, just sharing some sentiment regarding action combat)
As a 22y/o who's played a variety of games from the age of 6, I lean towards competative FPS (Cod, Valorant)(with experience in mmos too e.g. Wizard101, pure tab targetting)
I think your combat system should appeal to the younger generation. I think it would be the most engaging form of combat, in terms of retention, vivid engagement, and innovation for this industry. People want to live this game; to live out fantasies that they can only see in animes (sword art online) or other fantasy/action movies, etc.
The last 10 years of gaming has denied us that for the most part, even with all the technological advancements, due to greed/misplaced priorities and lack of passion/innovation.
Take Valorant and Fornite for example(Even though Fortnite is run by a board of suits) Valorant has 16m active monthly users and growing. Fortnite had 80m monthly active users in 2020 (Most users 20 and younger) During covid, Valorant and Fortnite (Exluding Call of Duty*) was about the only oasis/ lake in this desert of a gaming market. With Valorant, whats being fed is high quality competative gameplay with innovation and passion behind the development that millions are enjoying, and have a strong taste for.. incomparable to the LOW quality other FPS/games that are hardly/never innovating, since their end goal is money.
* I didn't mention COD because it's casual, I also put 5000 hours in it as a kid. Plus, they HARDLY innovate. COD is like the fast food of gaming too. I digress.
I hope you design your combat system well. And consider a target audience of gamers that have been raised off of competative, high mechanical skill cielings of FPS (A LARGE percentage of young kids/ teens)The HUNDREDS of MILLIONS of gamers coming from Fortnite and Valorant, and COD. If you design a combat system built with competition, innovation, vivid engagement, and even ESPORTS in mind, you can see the same results as Fortnite, Valorant and Call of Duty in terms of retention and engagement!
Thanks for your consideration and ALL your HARD WORK!!