McMackMuck wrote: » I appreciate that this topic could get a little "emotional", but I figured it would be good to gauge opinion. Inflation is always with us. If by the time Ashes releases the sub cost was higher, say $20 per month, how would you feel? How do you judge where your value-for-money vs. affordability threshold is?
maouw wrote: » Maybe related, how would people feel if there was an annual (or biennial?) update to the sub price?
Lailesh1 wrote: » Gz In the USA, you know not all PPL live in the USA? Not Overall give it more Money, bzw all get expensiver that it not rlly see that you get more money, becouse you have to pay more?
Mountain King wrote: » It's never going to go above $15. I wouldn't stress yourself thinking about.
McMackMuck wrote: » If the decision later became "$more per month" to play a great game or "$less per month" to play a poor alternative then we begin to deal with the slightly uncomfortable issue of 'what is value for money?'.
daveywavey wrote: » McMackMuck wrote: » If the decision later became "$more per month" to play a great game or "$less per month" to play a poor alternative then we begin to deal with the slightly uncomfortable issue of 'what is value for money?'. Well, we've been told that the game is fully financed to its completion by Steven's financial input, so the quality of the game shouldn't be affected by the sub fees, as it'll already be completed by that point. Expansions and updates, possibly, but they won't be enough to make a great game a poor alternative.
JustVine wrote: » daveywavey wrote: » Well, we've been told that the game is fully financed to its completion by Steven's financial input, so the quality of the game shouldn't be affected by the sub fees, as it'll already be completed by that point. Expansions and updates, possibly, but they won't be enough to make a great game a poor alternative. Bug fixing, design/balance issues and data analysis to identify those issues, continued content building, live gms, marketing to ensure the population is as big as possible to make certain game mechanics actually work long term, outreach and accessibility development, server costs, salaries to retain high quality staff that can easily resolve the above challenges... It's not a small machine to feed Davey Wavey. The quality of the game is absolutely effected long term without those things and if you can't pay for them long term you are going to start having problems retaining the population, which means less subs, which means less money to address issues, which creates a feedback loop. This is a reason I think they would be better served by being headquartered in a different state or city that share Steven's values and desires for staff amenities but has less cost of living issues. But they already moved once so I doubt that can happen any time in the near future.
daveywavey wrote: » Well, we've been told that the game is fully financed to its completion by Steven's financial input, so the quality of the game shouldn't be affected by the sub fees, as it'll already be completed by that point. Expansions and updates, possibly, but they won't be enough to make a great game a poor alternative.