Noaani wrote: » Blah
Kesthely wrote: » Noaani wrote: » Blah I'm done arguing with you on this topic. You either are to closed minded, unable to or unwilling to understand.
Kalv1441 wrote: » As someone previously stated, Intrepid has stated there won’t be dedicated RP servers, as of now and it could change. There are pros and cons with this kind of decision but there is a dedicated discord for those seeking RP in Ashes already in place and the bottom line is that whether there is a tag or not, the server that RP’ers choose will have Non-RP players on them. We can’t really force other players how to play the game and we need to be able to distinguish that. Will it be funny to me that someone is named “HaUrDedIkilledu”? Or “N00bslayer?” Yeah lol Will I let it ruin my experience? No way. It’s the difference between Out of Character knowledge and In Character knowledge in games like D&D. Other plays enjoying the game outside of the rules ive set on myself and the community I play the game with should not effect how I enjoy the game.
Kesthely wrote: » Well NW launched with to few servers all of the starting servers are to full. doesn't have anything to do with rp or not. Makes you wonder how AoC will launch. I get the idea that AoC will utilize the old GM system for servers, and that might make upscaling a bit difficult
Noaani wrote: » Kalv1441 wrote: » As someone previously stated, Intrepid has stated there won’t be dedicated RP servers, as of now and it could change. There are pros and cons with this kind of decision but there is a dedicated discord for those seeking RP in Ashes already in place and the bottom line is that whether there is a tag or not, the server that RP’ers choose will have Non-RP players on them. We can’t really force other players how to play the game and we need to be able to distinguish that. Will it be funny to me that someone is named “HaUrDedIkilledu”? Or “N00bslayer?” Yeah lol Will I let it ruin my experience? No way. It’s the difference between Out of Character knowledge and In Character knowledge in games like D&D. Other plays enjoying the game outside of the rules ive set on myself and the community I play the game with should not effect how I enjoy the game. This, imo, is the best attitude for someone wanting to RP in an MMO to have. This is the kind of attitude that others respect, which more often than not results in others leaving people with this kind of attitude to do their thing.
Noaani wrote: » This, imo, is the best attitude for someone wanting to RP in an MMO to have. This is the kind of attitude that others respect, which more often than not results in others leaving people with this kind of attitude to do their thing.
Kesthely wrote: » Noaani wrote: » This, imo, is the best attitude for someone wanting to RP in an MMO to have. This is the kind of attitude that others respect, which more often than not results in others leaving people with this kind of attitude to do their thing. I understand you guys point of view. For me personally i think tis a good idea. I pitched the idea, its up to developers to use it or not. I come across enough "dicks" (pun intended) irl to try to lessen them in my virtual one.
ptitoine wrote: » I know they said they didnt really want to make RP server. But I think if they keep their idea of PvP as it is right now (Able to kill green player and PvP penalty and Malus on death from mob) I think they will reduce their player base by ALOT which can result in death of the game. I know lots of people who play this kind of game casually and dont really like beeing ganked and all. So I think allocating a fews servers to them would be beneficial to the game. They still gonna play and buy things while unbothering more Elite type of player
Kalv1441 wrote: » I don’t think this will be the case. How is an Open world pvp game that penalises consistent ganking/griefing going to kill the game for those who prefer not to pvp? It helps those individuals specifically
Kalv1441 wrote: » ptitoine wrote: » I know they said they didnt really want to make RP server. But I think if they keep their idea of PvP as it is right now (Able to kill green player and PvP penalty and Malus on death from mob) I think they will reduce their player base by ALOT which can result in death of the game. I know lots of people who play this kind of game casually and dont really like beeing ganked and all. So I think allocating a fews servers to them would be beneficial to the game. They still gonna play and buy things while unbothering more Elite type of player I don’t think this will be the case. How is an Open world pvp game that penalises consistent ganking/griefing going to kill the game for those who prefer not to pvp? It helps those individuals specifically
Azherae wrote: » Kalv1441 wrote: » ptitoine wrote: » I know they said they didnt really want to make RP server. But I think if they keep their idea of PvP as it is right now (Able to kill green player and PvP penalty and Malus on death from mob) I think they will reduce their player base by ALOT which can result in death of the game. I know lots of people who play this kind of game casually and dont really like beeing ganked and all. So I think allocating a fews servers to them would be beneficial to the game. They still gonna play and buy things while unbothering more Elite type of player I don’t think this will be the case. How is an Open world pvp game that penalises consistent ganking/griefing going to kill the game for those who prefer not to pvp? It helps those individuals specifically People keep saying things like this, but I never understand it. So what if you can fight back? Don't you have to be able to win for that to matter? Telling sheep 'this game is good because you can fight back against annoying wolves" strikes me as an incredibly weird response, but I can't usually find a different interpretation for these answers. Please provide one if you can.
Nerror wrote: » In my experience, an RP tag does three things for a server: It will likely attract more roleplayers compared to unofficial RP servers because, well, it's tagged so more other roleplayers will go there right? Unless those unofficial RP server people are very good at advertising for said unofficial RP servers, in which case you might as well just have an official tag. It will also attract a lot of people who are not roleplayers by any real definition, but they think an RP server will have a more mature population with less stupid names. It's a super common perception. And it will attract some people who think of roleplayers as easy prey. This could be PvP and server domination wise and/or in terms of getting their rocks off by ruining other people's gameplay (aka griefers). I think all three groups are correct in their assessments honestly. Nobody wants the griefers obviously, but if the goal isn't to reduce them as much as it is to just increase the population of roleplayers on the server, I think an official RP tag is a good idea. The biggest problem in the beginning might actually be the second group who all go there and fill up the server, preventing the actual roleplayers from joining. If the goal is to reduce the people that deliberately disrupt roleplaying and lessen other people's enjoyment of that part of the game, because they find satisfaction from that, I don't really have a good solution. The most effective solution I can think of is probably increasing the sub fee for RP servers to $30. No different rules or any sort of roleplaying enforcement by GMs. Again, it's not a good solution overall, because it's really unfair to the roleplayers, but I think it might reduce the amount of griefers significantly, if that is the primary goal.
Kesthely wrote: » I think a monthly increas of the subscription is a little bit absurd. Because we dont'even know if griefing will be a problem Bu if it does become a problemi think that a low entry fee of that server might solve the problem.