Marcet wrote: » SirChancelot11 wrote: » Marcet wrote: » For me I would like it to be permanent. If you want to change it, make another character. I'm curious Why do you think that would be better? How would that be good for the game? I like when people is locked on a class, I feel it gains much more meaning to your choice and you feel more bound to your character, you learn to make the best of what you have and truly maxing out your potential instead of reinventing yourself every time, "swapping some talent points around" and going on what you percieve is stronger or whatever. And btw, youtube will be filled with these meta-slave videos about what is the best combination and then everyone will swap to the current "trend". No personality or meaning to your toon at all. The true masters are made when you have to stick to one thing and really squeeze the juice out and max to the possible limit.
SirChancelot11 wrote: » Marcet wrote: » For me I would like it to be permanent. If you want to change it, make another character. I'm curious Why do you think that would be better? How would that be good for the game?
Marcet wrote: » For me I would like it to be permanent. If you want to change it, make another character.
Marcet wrote: » I like when people is locked on a class, I feel it gains much more meaning to your choice and you feel more bound to your character, you learn to make the best of what you have and truly maxing out your potential instead of reinventing yourself every time, "swapping some talent points around" and going on what you percieve is stronger or whatever. And btw, youtube will be filled with these meta-slave videos about what is the best combination and then everyone will swap to the current "trend". No personality or meaning to your toon at all.
bot wrote: » Kinda defeats the entire purpose of having a secondary to me if it's too permanent of a choice. Ideally I'd like to choose my primary, have the ability to do a questline and some sort of gold sink to change primary, although I can live without that. Then have changing my secondary be something that can easily be done in any sort of town/key part of a map like a camp. Secondary should be something easy to change, just not easy to the point that you can just change it on the fly to me. It freshens up the gameplay and gives you options for how to approach a situation while still making the decision-making aspect of choosing your build important.
SirChancelot11 wrote: » @conrad Changing primary archtype sounds a bit much. I'm all for changing secondaries in town, and having certain secondaries change a primary archtype's role... But just freely changing primary sounds like FFXIV and u less they're going to do it the same exact way where you have to level each primary archtype separately too, that's gonna be a hard no for me.
Atama wrote: » @Conrad If the developers screw up an archetype so badly that it’s not worth playing anymore then this game will be so bad that it won’t succeed. That’s not a reasonable thing to request or expect. Also keep in mind that each one will have a very specific and distinct role in the game. You’re saying that you should be able to swap from being a tank to being a healer because they change how tanking works to the point where it’s not worth tanking anymore?
Dygz wrote: » Not really. It's an RPG. And characters like Gandalf don't just easily change back and forth between an Archwizard, a Shadowcaster and a Spellhunter.
Dygz wrote: » I'm not comparing Gandalf to players at all. Middle-Earth has the equivalent of classes. Classes in RPGs are an attempt to emulate roles like Archwizards and Rangers in fantasy novels. And, since Ashes of Creation is based on Steven's Pathfinder game, you should expect class choice to have similar consequences. Meaningful choice.
Conrad wrote: » Not screw up, but reworks and rebalances will happen and at times they will change things that many might not like. There is no perfect resolution
CROW3 wrote: » My opinion tracks closely to current design: give players the possibility to switch, but don’t make it easy and meaningless. It would be cool to have a training phase for a secondary, similar to an apprenticeship, to get a feel for the class overall. That might help smooth the class decision, while still curbing the ‘fotm crap’.
Atama wrote: » The "I don't like how you nerfed my skills so make me a wizard now" mindset is not one I'm sympathetic to.