Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Will any combinations of X/Tank be able to fill the role of tank if they are properly geared and built to tank, or will the primary archtype of tank be the only option for tanking?
How are you going to take care of the social aspects of the game? If you look at the entire generation of mmorpg games at the time when they were most popular, the factor that attracted gamers the most was the opportunity to meet and chat in the virtual world with friends or guild members. In the past, all information about the game, character development, weapons, hunting places, skills learing etc. we had to obtain from players inside the game . Nowadays, unlimited access to information about games trough wikis, guides and video tutorial on YT has negatively impacted the general enjoyment of them. AoC is far from being released, and you can already find some tutorials on yt..
I know it's impossible to tell players "don't record and don't share tutorials", or "don't watch tutorials", but are you planning any system that will make players try to get information inside the game ? Getting information by players by their own is a lot of great additional content that you, as developers, would not have to work on. Unfortunately, a new player acquiring all the knowledge in a 5-minute guide destroys all the immersion and importance of the information gained in the game.
To sum up:
1. Conveniences kills adventure,
2. Facilitate and reward players interaction,
Lots of love to all AoC lovers and creators!
Happy Halloween Intrepid!!!
Are you planning to make the 8-player PvE content (dungeons) attractive in terms of difficulty and reward over the entire course of the game? Is it even planned as "endgame content"? (as an example: mythic+ dungeons in WoW)
During the alpha we saw the final version, or are you still going to work on it?
I have a deep respect for the direction the devs of this game are going, and what you are aiming for. I truly don't believe I could make a better game if I had all the resources and time, which says volumes when you think of all the criticisms of other titles in today's world. I know that testing is crucial to a successful launch, and I am beyond excited to be a part of that; but I also hope that even if I sought out all I could in an alpha or beta...there would be some gleeful delight in the unknown that the developers held back just for the sake of wonder.
Why control it? People should be free to pack up and move if they want to.
We are lucky in Ashes there is so many veriations of how the world evolves. That come release we will get a totaly new experience content wise. Same goes for agments in religions ans so 4th no way ita all maped at lunche.
That depends on the flagging status of yourself and the other player. If both of you are combatants you're fine. More info: https://ashesofcreation.wiki/Player_flagging
The current plan is that progression is per-character.
twitch.tv/ashesofcreation
Will there be one typ of every summon with 2 different augmentation’s on the necro (summoner) or will there be more than one which players could choose from,
like does every summoner have 1 dps, 1 tank, 1 heal summon or more variations of the same kind of summon? Lets say i play with some one who has the same class as i do and uses the same augments as i do but we both still have the option to summon different kinds of death augmented tank summons.
Thanks in advance and keep up the great work.
The current plan is to have all archetypes and some subclasses + augments.
Steven said that there will have a few months with no test. The community expected 3-4 months starting mid august. What can we expect?
You've said in the past that Necromancer will be able to summon Skeletons, but I want to know to what extent we should expect for the other classes. For example can we expect a Spellstone to have a literal Spellstone or will an Enchanter actually be able to Enchant enemies?
What limitations will there be in regards to a Paladin who isn't specializing in the Holy augments of the Cleric, and takes "Unholy". Is that still a Paladin? Dark Paladin?
@Leonerdo5 (question) - Crafting and gathering systems are still in development and being discussed internally. As a reminder, the system in place during Alpha-1 was placeholder!
@Quin69 (question) - The team has been working hard on the character creator recently and Steven will surely show it off as soon as it is in a ready state to be shown so stay tuned.
@Bagamut (question) - You can read more about server population here, on the wiki!
@Senator Dodo (question) - While there will be a mix of character-based and account-based achievements, the majority of your progress will be character-based!
@Hakaiju (question) - There will be many craftable items and drops with different and unique appearances and effects which can be made at varying levels.
@Cadac (question) - You can learn more about instances and how they work here, on the wiki!
@skearnz (question) - Combat pets will take away some power from the player to compensate for the power of the pet. An example of this could be speccing into some DPS abilities you don't have like crowd control! More info can be found here
@Sent (question) - Hello! Steven has talked about this before which can be found here In short, it is possible that there will be cross-server matchmaking.
@boshean (question) - No new information to report at this moment but rest assured it is being worked on!
@Happymeal2415 (question) - While everything in testing is subject to change, the team is working on making 500v500 happen at this moment!
@SirChancelot11 , @theonegargoyle (questions 1 & 2) - Correct! Any X/Tank archetype will be a viable tank. Steven has said that for upper-tier raiding, any Tank/X archetype combination will be viable as well!
@Lethanel (question) - Yes, there will be cinematics and cutscenes and voiced dialogue. However, only specific NPCs / questlines will have uniquely voiced dialogue.
@Maouii (question) - Everything seen in Alpha One was subject to change, improvement and alteration! This includes the animations and postures
@PPaper (question) - More information on this to come The designers refer to the Dev Discussions as they're relevant, and we will talk about this more as we progress through development! Good question
@Xaruem , @kappnik , @Pink floyd , @JeanPhilippeQC - Thank you for your question! However, you asked your question after our submission period ended Please come back next month and ask your question for a chance to have your question asked on next months live stream!
@RAYZZ (question) - No new information to report at this moment but rest assured it is being worked on!
@Nostra (question) - Theoretically yes, if your nodes never develop in the same ways as others, or if you fail an event because not enough people helped in time then you might come across quests that might not be completable.
@insomnia (question) - Rest assured that as soon as Tulnar are ready to be revealed in some compacity, Steven will excitedly show them off!
@Sunnyside (question) - Correct, fighting over gatherables will be an inherent aspect to Ashes of Creation and in doing so, you may risk corruption status depending on how you choose your battles!
@Khoopa (question) - Steven has discussed his opinions and the design direction on DPS/HPS meters before, which can be found here on the wiki!
@George Black (question) - There are no plans for daily rewards like such as this. You can read more about it here, on the wiki!
@Vlhadus (question) - We're just a bit under 100 developers and counting! We're still hiring plenty of positions for our teams as well!:)
@ashone (question) - When we're ready to share the latest updates from our team with our Alpha One findings!
@DynastyLife (question) - While everything is subject to change, we appreciate feedback and take notice of subjects often brought up on the forums!
@Valoroth (question) - Finding out what kind of info you'd like to see in guild logs has been the focus of some of our recent Guild Gathering topics! Stay tuned for more info on this.
@RowniSciponi (question) - They will be identical in value as there will not be any type of P2W.
@Moonlight Butterfly (question) - If we did we probably couldn't tell you about them
@Marzzo (question) - The team is working diligently on Alpha Two, which presents many fun and interesting challenges to tackle. Overcoming design challenges is an inherent part of game development and is often accomplished through teamwork, collaboration and time
@Amar (question) - You can find information answering this question here, on the wiki!
@Leolouch Vi Britannia (question) - Stay tuned for more details on artisan professions!
@DaddySteve (question) - While I could not find a reference to this, I believe there are currently no plans on AoE caps at this time.
@Kencha77 (question) - The design of Ashes of Creation's API is still under consideration. You can read more about it here, on the wiki!
@JustVine (question) - Players can not kill other players within the footprint of their freehold, however this is subject to testing. You can read more on it here!
@meowstical (question) - I believe Steven has said that you cannot choose whether your character is left or right hand dominant, so the answer is no AFAIK but this is subject to feedback and testing, like all things!
@Nerror , @Blip (questions 1 & 2) - You can read more about both decay and possible destruction here, on the wiki! - Subject to further testing, of course.
@Immortality (question) - Holidays are not planned to be a direct parallel, but perhaps inspired by them You can read more about it here, on the wiki!
@Nova Ordem (question) - That particular aura would be an exclusive. With that said, there may be a possibility for other auras through in-game achievements and the shop!
@Vistero (question) - As it stands, increasing ZOI will be determined by vassalization, which hasn't been shared to have any sort of node-type specific features. You can read more about it here, on the wiki!
@Cataract (question) - Many things to do at end-game, especially since nodes will level up/get destroyed and new dungeon experiences may unlock based on how the landscape develops. Plus, new content with regular new expansions. If you're referring to a system designed around replayability specific to the example you provided, then please rephrase your question for next months live stream!
@Whisperfall (question) - From a threat assessment angle, we've talked about that more here, on the wiki! If you're referring to the visual identity, then the answer is likely predominantly the FX and appearance of your skills and abilities.
@Heyday , @ELRYNO , @Aeturnes , @GrilledCheeseMojito , @DezzRevas , @DougBug27 , @Babafat , @Hjerim , @Wolves , @Lethanel , @DABZ16 , @FenixofAshe , @KroniicTooKrafty , @Niya , @BigChiefJoJo , @Hoozierpopz , @McShave , @Taerrik , @Neurotoxin - Please only share one question next time as requested and make sure that your question is concise and succinct. The more direct/succinct it is, the more likely it is to be selected by our team!
@Azherae , @Magic Man , @Lashing , @Tyranthraxus , @Yawnanoc , @DownpourG , @Anduin Kayvaan , @Tyrakkel , @Karthos , @SongRune - Yay! Your questions were selected at random and answered by Steven on stream! Make sure to check out the VOD incase you missed it live!
Ultimately, it's best to research your questions first. They've stated multiple times in the past that they don't mind answering questions that have been asked and answered 100 times already - but they often go by Likes, and it's usually the questions that have not garnered answers before that people tend to like. It was only the 2nd time one of my questions has been directly responded to - but as Steven mentioned in the Q&A section, it was highly relevant; It was something they've been actively discussing amongst the team, and don't have a finite answer for, just yet.
Keep posting, and don't give up, just because you didn't get an answer this month; there's always the next update, and also the separate AMA's!
@Vaknar Show some love my question ignored? 🤗
You and Nerror had essentially the same questions from what it seemed, so I answered both of yours at once! Unless you're referring to something else?
https://www.youtube.com/watch?v=HjSNIUdxaxo