maouw wrote: » You cannot trust the playerbase to be noble. Especially in a game where you can get an advantage over the person next to you.
RandomPlayer0001 wrote: » I did chuckle a little when I read, "...tell a small number of trusted friends that I know won't tell others." Believe me, as soon as one other person knows, they will tell others (whom they likewise will trust not to tell others), and so on, and so on. Usually, the exposure of exploits in games spreads very quickly.
Nagash wrote: » I mean we are paying to bug test now with the alphas and betas
Ulfbrinter wrote: » Nagash wrote: » I mean we are paying to bug test now with the alphas and betas And yet someone in this very thread discussed how a guildmate found an exploit and planned on not reporting it in hopes it was never patched. Funny that.
Nagash wrote: » Ulfbrinter wrote: » Nagash wrote: » I mean we are paying to bug test now with the alphas and betas And yet someone in this very thread discussed how a guildmate found an exploit and planned on not reporting it in hopes it was never patched. Funny that. I mean that will happen in any competitive game. guilds will use everything they can to get an advantage
Ulfbrinter wrote: » RandomPlayer0001 wrote: » I did chuckle a little when I read, "...tell a small number of trusted friends that I know won't tell others." Believe me, as soon as one other person knows, they will tell others (whom they likewise will trust not to tell others), and so on, and so on. Usually, the exposure of exploits in games spreads very quickly. Incorrect, I used an exact example of what I am concerned with in WAR. I could detail the various steps if you'd like or refuse to believe me. My exploits were never patched while I played and I was never banned. This would have changed (as in I would have reported them) should I have merely had a genuine incentive (cash) to report them. Since I didn't, I didn't. And close friends, particularly those IRL, are pretty good at keeping these secrets from spreading, lol.
Noaani wrote: » Being the only MMO with a bounty system would simply attract people with your mindset, which would be very bad for the game - worse than almost any bug that has made it to a live game.
JamesSunderland wrote: » Noaani wrote: » Being the only MMO with a bounty system would simply attract people with your mindset, which would be very bad for the game - worse than almost any bug that has made it to a live game. Attracting people looking to report bugs to benefit from the bounty system would be good for the game. Can elaborate on how exactly such bounty system would "be very bad for the game"?
Sathrago wrote: » There is a clear incentive for reporting bugs. Having a better, well polished game that works as intended. That should be all you need to sit down for a minute, type out a bug you encountered, and continue on your way without exploiting it for short term gain at the expense of the game as a whole.
Noaani wrote: » Who would you rather play a game with; people that report bugs to make the game better, or people that would only report bugs if there was personal gain to be had? The notion of needing personal gain for doing the right thing qualifies an individual to be considered the "worst kind of person imaginable". The game doesn't need to target people that fit in to the group of "worst kind of people imaginable". Sure, there is the dubious potential for a few minor bugs to be fixed faster ( which is the reality of what we are talking about here), but that is at the expense of more of the worst.kind of people imaginable playing the game.
JamesSunderland wrote: » Those type of people have way more numbers than you might think, they cannot be ignored,
Ulfbrinter wrote: » Sathrago wrote: » There is a clear incentive for reporting bugs. Having a better, well polished game that works as intended. That should be all you need to sit down for a minute, type out a bug you encountered, and continue on your way without exploiting it for short term gain at the expense of the game as a whole. Not for people looking for an advantage
Noaani wrote: » Ulfbrinter wrote: » Sathrago wrote: » There is a clear incentive for reporting bugs. Having a better, well polished game that works as intended. That should be all you need to sit down for a minute, type out a bug you encountered, and continue on your way without exploiting it for short term gain at the expense of the game as a whole. Not for people looking for an advantage Get better at the game, then you wouldn't need to exploit it to find an advantage. Again, this is the exact type of person that all multiplayer games are better off without. The idea of targeting a feature directly at such players is not healthy for any game.
Noaani wrote: » Really? Then why now? Why this game? If there are so many of these people, and they find bugs that people like myself don't find, why has no other game done anything about this? While all games have bugs, very few have had major setbacks because of them. Why attempt to bring in what amount to undesirable players in order to fix something that players don't even see?
Nerror wrote: » Relying solely on players to find all the exploits is a bad idea, bounty system or no. Gotta hire the professionals and let them do their thing for sure.
Ulfbrinter wrote: » Nerror wrote: » Relying solely on players to find all the exploits is a bad idea, bounty system or no. Gotta hire the professionals and let them do their thing for sure. Intrepid already have QA, in fact, pretty much every game ever has a QA team, but that doesn't prevent massive exploits from being discovered by players. I am not advocating a player only system, but rather that Intrepid have their QA team but also pay out to players who report on massive bugs.