Heartbeat wrote: » Certain dungeons should be soloable, others should only be able to be done in groups, simple solution
George Black wrote: » Captain obvious here I like how yall missed the fact that the poster said more or less: "I cant solo. Other people can. My ping is bad. I get DC and I have to start again. All dungeons should be soloable." Everybody can say whatever they want. Freedom of speach. I am just saying that most ppl talk (demand) rubbish. And the reality is that, for example demanding soloable group content (omg the irony is plain visible in the words..), will not (cannot) happen.
Sathrago wrote: » Fair enough, thats just a "Well, too bad" moment. I have had horrible internet and computers my entire life and there are some things I just could not do. I learned to live with it, eventually making enough money for better internet and a computer. They can do the same. The last thing we want is the dev team designing the game with crap internet added into the equation.
ClintHardwood wrote: » Many of the responses to this thread are quite short-sighted. I think there should be dungeons that can be solo'ed, or else you'll lose a large portion of the potential playerbase. The AoC devs would be stupid not to include solo content.
Dolyem wrote: » A Massively Multiplayer Online game should never cater to the individual. Always to the group and community. This guy needs to go back to god of war and other single player games if he wants himself to be the focus of the games design.
SirChancelot11 wrote: » Dolyem wrote: » A Massively Multiplayer Online game should never cater to the individual. Always to the group and community. This guy needs to go back to god of war and other single player games if he wants himself to be the focus of the games design. A counter to this is I want to play an RPG. I want to dive into an immersive world. Other people make it feel more alive than a bunch of NPCs. I don't want to be social, I just want the depth.
George Black wrote: » SirChancelot11 wrote: » Dolyem wrote: » A Massively Multiplayer Online game should never cater to the individual. Always to the group and community. This guy needs to go back to god of war and other single player games if he wants himself to be the focus of the games design. A counter to this is I want to play an RPG. I want to dive into an immersive world. Other people make it feel more alive than a bunch of NPCs. I don't want to be social, I just want the depth. A counter to this: Play single player games. Much more immersive.
Sathrago wrote: » Come now we all know that having a community of live players is much more immersive especially with all the data mining, botting, spoiling, toxicity.... I mean I can go on for hours listing all the wonderfully immersive aspects of having more players in your game.