George Black wrote: » No matter what the result is, switching secondary should be challenging, maybe even require a whole group to complete the quest.
Azherae wrote: » Aren't some of y'all relatively high/top players in other games? Have you never 'had the irritation of practicing a character for months only to get nerfed so bad you had to change to and practice a new one'? (I wish there was a different way to ask this question because I know it is just gonna get that dismissive 'it's not the same' answer, but I can't be bothered, so I'll accept whatever comes)
Noaani wrote: » SirChancelot11 wrote: » That's an assumption on your part. If someone is new to an MMO they're learning how to move, how to pick up and turn in quests, how to use the quest log, and the character interface to equip gear. Sure second nature to us, but that's all learning stuff about the game. You use mage/bard. But how about mage fighter? That hopefully is two entirely different playstyles that would require you to build your character in a different way. Who what's to spend 20+ hrs learning to be your stereotypical mage when at 25 I'm hopefully switching to an in your face melee battlemage. And you know my feelings on mage/tank, I'd love to see those augments shift then enough to actually tank content. That again is a huge shift in the way the archtype plays This is why earlier I said it depends on the scale of what augments can do... Yeah, if someone is new to MMO's they do have some additional learning to do. All of that is usually done in the first two levels though. It isn't stuff that is hard to grasp. It's actually experienced MMO players that will have a harder time learning the node system, as it isn't really like anything else in any popular games. Since the node system affects which quests you have available, which NPC services you have available, which mobs, dungeons, loot, crafting facilities etc you have available, it needs to be taught to players properly and early. It is the most important thing Intrepid need to communicate to players. As to the classes you are talking about - no, they won't play all that different. Both a mage/bard and a mage/fighter play as if they are mages, because that is what they are. If you want something that plays different, you change the base. As a point to illustrate this - you could be a mage/bard and I could be a mage/fighter, but if we both use augments from other sources (social organizations, religions, race etc), we could effectively be identical.
SirChancelot11 wrote: » That's an assumption on your part. If someone is new to an MMO they're learning how to move, how to pick up and turn in quests, how to use the quest log, and the character interface to equip gear. Sure second nature to us, but that's all learning stuff about the game. You use mage/bard. But how about mage fighter? That hopefully is two entirely different playstyles that would require you to build your character in a different way. Who what's to spend 20+ hrs learning to be your stereotypical mage when at 25 I'm hopefully switching to an in your face melee battlemage. And you know my feelings on mage/tank, I'd love to see those augments shift then enough to actually tank content. That again is a huge shift in the way the archtype plays This is why earlier I said it depends on the scale of what augments can do...
Kesthely wrote: » Thi thing i don't understand is some of your peoples attitudes. On the one hand you expect Ashes to be this new game, that beats all existing mmo's and revolutionizes the genre. But at the same time you expect that one of its core features, the secondary archtype to be only minor changes? What gives? When i read the archtype descriptions, and i see that i can play a fighter / ranger, i expect my fighter to be able to be ranged. When i make it a fighter / mage, i expect it to have my abilities be infused with magic, turning some or all of its damage to magical. I also expect that the fighter Ranger will need different gear then the Fighter / mage. I do not expect it them to be indistinguishable from a fight/fighter. To me it seems an apathic approach. Other MMO's failed to be innovative in character development, so Ashes also isn't going to be innovative. If you all expect the secondary choice to be so minor, why bother with secondary archetypes in the first place! I'm sorry but i thing that those who think its going to be a minor change, can't deal with the thought that they might have to think about the choices they will have in game. To those that think it will be close to the base archtype i urge you to watch the pathfinder sessions intrepid does. Ashes afterall is based on a world designed by @Steven Sharif in that system. Then watch at the crazy builds they thought off, and imagine how those builds can be made with the double archtype system.
Kesthely wrote: » Thi thing i don't understand is some of your peoples attitudes. On the one hand you expect Ashes to be this new game, that beats all existing mmo's and revolutionizes the genre. But at the same time you expect that one of its core features, the secondary archtype to be only minor changes? What gives?
SirChancelot11 wrote: » I know that's what some people are saying. But I'm still holding out hope that it has more of an impact than that... Honestly if it really makes such a little difference they could definitely introduce it sooner since it would not be that much to chew on... AKA if a mage/bard and mage/fighter are that indistinguishable from each other, then the secondary system will be 'meh' altogether...
daveywavey wrote: » Kesthely wrote: » Thi thing i don't understand is some of your peoples attitudes. On the one hand you expect Ashes to be this new game, that beats all existing mmo's and revolutionizes the genre. But at the same time you expect that one of its core features, the secondary archtype to be only minor changes? What gives? It's supposed to be a return to classic MMO-style gaming. From before the studio execs and shareholders weighed in and ruined them all.
daveywavey wrote: » It's supposed to be a return to classic MMO-style gaming. From before the studio execs and shareholders weighed in and ruined them all.
Kesthely wrote: » a continuation of the current gamer mentality to min max everything.
Kesthely wrote: » World of warcraft has made it so that everything continuously got simplified, to the point where you now get one choice every 15 levels, out of 3 things, and its really just a choice between pve, pvp or utility. For most the "choices" aren't even choices there. I'm worried that people expect a similar "not a real choice" mentality for the secondary archetypes. Something, that is in direct contrast to the "return of old school mmo's" because if the changes are going to be minor, there will be "optimized builds, a stagnant meta, and a continuation of the current gamer mentality to min max everything.. With only minor changes there will never be that situation where a fighter cleric is far superior over a fighter mage, and vice versa, and you end op everyone picking the holistic choice. With minor changes, eventually each primary class will be come Fighter with X in 95% of the situations.
Aerlana wrote: » you consider wow vanilla as "old school" and put this kind of mmorpg in opposition in mmorpg with minmaxing... Vanilla had a lot minmaxing... there wasn't real choice for builds, it is not because people did what they prefer that they was playing good things... You had the core build with 80% of talent point or more you could'nt really change without getting less optimised...
Aerlana wrote: » You go from one extrem side (each of 64 class will have a real unique identity) to another.
Kesthely wrote: » i imagine the secondary classes to be as different as different specs. for example Cleric/mage would be a shadow priest, Cleric/Bard would be a discipline priest, and Cleric/Cleric would be a holy priest.
Noaani wrote: » If you consider a game that has 8 different classes each with 8 different build paths available to every race to be more bland than WoW's "be whatever you want", or L2's "9 classes but lets call it 31, but also limit which class you can be based on your race", then I'm not quite sure what to tell you.
Kesthely wrote: » Ashes is trying to go back to the MMORPG stage where your decisions are meaningful. What you don't want is it to be just minor alterations, because then your decisions won't be meaningful at all.
Noaani wrote: » In Ashes, a cleric is a healer regardless of secondary.