SirChancelot11 wrote: » Noaani wrote: » In Ashes, a cleric is a healer regardless of secondary. Meanwhile I'm just over here hoping this doesn't turn out to be the case... ¯\_(ツ)_/¯
Noaani wrote: » In Ashes, a cleric is a healer regardless of secondary.
Noaani wrote: » SirChancelot11 wrote: » Noaani wrote: » In Ashes, a cleric is a healer regardless of secondary. Meanwhile I'm just over here hoping this doesn't turn out to be the case... ¯\_(ツ)_/¯ You are - of course - welcome to hope what ever you like. However, in a game where the developers have specifically said "when you pick a primary class, that IS your role", it is fairly safe to assume that when you pick a primary class, that is your role. The only exception Intrepid seem to be potentially considering to this is the Summoner.
SirChancelot11 wrote: » And they have said that augments can drastically change abilities. And there is nothing saying those won't change their role.
Noaani wrote: » SirChancelot11 wrote: » And they have said that augments can drastically change abilities. And there is nothing saying those won't change their role. What they have said is that Aug.ents can drastically change an ability, but not a role. A mages nuke will always be a nuke, regardless of augment. A healers heal will always be a heal. A tanks block will always be a block.
SirChancelot11 wrote: » If intrepid wants to they could easily use this system to make roles more flexible among archtypes, which is what I'm hoping they do.
Noaani wrote: » The suggestions you have been making in this thread amount to your secondary class altering your role. Whether that is what you mean or not, it is what you have been saying.
Noaani wrote: » The thing is, they don't want to.
Kesthely wrote: » Not altering role, altering playstyle. Eg a Fighter (DPS) goes from playstyle Melee dps to Ranged dps if choosing Fighter/Ranger or from pure physical to hybrid or magical from Fighter/Mage. Those are different playstyles while retaining your DPS role.
SunScript wrote: » Jahlon wrote: » From reading your entire OP, you clearly don't have any clue as to how Ashes of Creation is going to function. I would highly suggest hitting up the wiki and/or https://ashes101.com/combat#overview in order to learn how the game is actually designed. 95% of your concerns aren't valid because they don't even exist in what Intrepid is planning. And this is how you decided to troll people into reading your website? No tantalizing crumbs, no actual argument, just tearing people down? Big oof.
Jahlon wrote: » From reading your entire OP, you clearly don't have any clue as to how Ashes of Creation is going to function. I would highly suggest hitting up the wiki and/or https://ashes101.com/combat#overview in order to learn how the game is actually designed. 95% of your concerns aren't valid because they don't even exist in what Intrepid is planning.
McMackMuck wrote: » By the peculiarities of fate it frequently seems to be @unknownsystemerror pointing out my forum shortcomings
daveywavey wrote: » McMackMuck wrote: » By the peculiarities of fate it frequently seems to be @unknownsystemerror pointing out my forum shortcomings Our forum's MVP, by far.
Kesthely wrote: » People will have to play a incomplete character for to long before they can get a feeling of its end game playstyle.
Kesthely wrote: » This might result in people discontinue playing due to their expectations not meeting reality, and then be unwilling to spend the same amount of time redoing their character with a chance of the same thing happening again
Noaani wrote: » Kesthely wrote: » People will have to play a incomplete character for to long before they can get a feeling of its end game playstyle. We moved on from that point because it is irrelevant.
Noaani wrote: » Most games put each classes signature ability at the level cap, meaning you don't get a feel for how the class will play until you hit that level cap. I expect nothing less from Ashes.
Noaani wrote: » That said, Ashes will not have players just play their secondary class, but rather change between many of those available to them at times, teaching players the basics of the base class before going in to specifics of a particular build seems wise - 25 levels doesn't actually seem quite enough there imo.
Noaani wrote: » Lastly, since there are other more important things for the game to communicate to players early on in the game, and you do not want to throw too much at players too quickly, delaying the advent of secondary class acquisition until after those more important things have been communicated seems smart.
Noaani wrote: » All of the points that we have bought up are still valid, you attempting to reset the discussion doesn't change that.
Aerlana wrote: » Kesthely wrote: » This might result in people discontinue playing due to their expectations not meeting reality, and then be unwilling to spend the same amount of time redoing their character with a chance of the same thing happening again This is the point we are speaking about. And you know what, even with a fighter/mage feeling like a fighter/mage, it can cause a guy who wanted all his life to play fighter/mage to dislike what he will have in the end.
Kesthely wrote: » Again based on what you find important. as said before all the things that you mention and find more important are optional systems and activities.
Noaani wrote: » You could be in a level 20 area one day, fighting off sentient flowers. Due to node changes, the very next day that exact same area may well be filled with level 40 golem. The node system alters the very content we play. The stuff you use your class to fight against changes based on node state. This NEEDS to be communicated to players early. I mean, you seem to not be aware of the effects of node changes and you are posting on the games forum several years before launch. If you don't know, some random player that picked the game up on a whim will surely have no idea at all.
Kesthely wrote: » Your example is a bit exaggerated as well, while it is true that you can suddenly see an increase in level you will probably not see a doubling of level AND a entirely different creature type.