Vhaeyne wrote: » There is a little more to tanking in FFXIV/WOW than your rotation and your tank CDs. FFXIV/WOW both have active blocking, where you have to pay attention to the boss animations and react accordingly.
Vhaeyne wrote: » In addition, you have to worry about maintaining high uptime and good positioning of the bosses. Doing tank swaps correctly, parsing well, keeping aggro, and doing mechanics. If tanking in these games is not hard enough for you, I would expect that you are not challenging yourself and just doing the easy content. If there is no challenge for you, then I look forward to seeing you clear world firsts. While the rest of us unwashed mortals have to put effort into learning and practicing fights.
falcorpix wrote: » Only one MMORPG managed to make tanks exciting and fun to play, Tera (excluding brawler).
falcorpix wrote: » Vhaeyne wrote: » There is a little more to tanking in FFXIV/WOW than your rotation and your tank CDs. FFXIV/WOW both have active blocking, where you have to pay attention to the boss animations and react accordingly. Can't speak for WoW, but in FFXIV i havent seen any active blocking skills, i know paladin has a skills called sheldron that "blocks" all attacks for a short duration, its not really an active block, its just a buff that reduces damage taken for a few seconds. There are also other skills that make you immune to damage, but again, not really active mitigation, just another buff.
Atama wrote: » falcorpix wrote: » Only one MMORPG managed to make tanks exciting and fun to play, Tera (excluding brawler). Try tanking as a Berserker someday.
falcorpix wrote: » Atama wrote: » falcorpix wrote: » Only one MMORPG managed to make tanks exciting and fun to play, Tera (excluding brawler). Try tanking as a Berserker someday. Havent played Tera in a while, but I know i have tanked with Berserker before when it was first released. I dont really remember how good or bad it felt, but i assume it wasnt great since it was just a weird update no one asked for many years after the games release. It was pretty pointless, when I want to tank i have lancer and warrior and the fun of berserker is dealing huge crits behind a boss.
Vhaeyne wrote: » falcorpix Your feedback is basically you don't feel like you are blocking unless you get animation locked. I don't know about you, but when I greed until the last second and pop Shelltron, I feel pretty good about my tanking. Under no circumstances in FFXIV or WOW should you feel like you can just ignore mechanics and let the healers top you off. You are wasting valuable DPS by doing that. Your job as tank is not just a damage sponge for the healer to ring out every time it gets wet. You actually have the direct ability to make sure that yourself and the healers can do as much damage as possible with correct timing and mitigation. Every time a healer has to heal you for a mechanic you ignored makes a party wipe more likely due to enrage timers. Personally, I prefer to actively pop my tank CDs and still be able to DPS. Otherwise, you are just sitting on your hands wasting time. Which feels clunky and bad.
Vhaeyne wrote: » @falcorpix Your feedback is basically you don't feel like you are blocking unless you get animation locked.
Vhaeyne wrote: » I don't know about you, but when I greed until the last second and pop Shelltron, I feel pretty good about my tanking. Under no circumstances in FFXIV or WOW should you feel like you can just ignore mechanics and let the healers top you off. You are wasting valuable DPS by doing that.
Vhaeyne wrote: » Personally, I prefer to actively pop my tank CDs and still be able to DPS. Otherwise, you are just sitting on your hands wasting time. Which feels clunky and bad.
falcorpix wrote: » Imagine a boss does a 3 swing attack, I dont hold my block for 5 seconds waiting for the swings...
Noaani wrote: » falcorpix wrote: » In your situation, if there was a boss that was using 3 attacks over 5 seconds, I would expect to use 15 - 16 tricks from my classes tool bag in that time. The concept of holding something - anything - for 5 seconds in an MMO seems simply made up to me. well, thats because it is made up, i just made a rough example of a possible scenario, to say im not locking myself in animations or wasting time holding my shield up, the way the other person was making it seem.
falcorpix wrote: » In your situation, if there was a boss that was using 3 attacks over 5 seconds, I would expect to use 15 - 16 tricks from my classes tool bag in that time. The concept of holding something - anything - for 5 seconds in an MMO seems simply made up to me.
Noaani wrote: » falcorpix wrote: » Imagine a boss does a 3 swing attack, I dont hold my block for 5 seconds waiting for the swings... I don't know of any game that would see a good player do this, nor have I seen a player that would suggest this. Interestingly, the last time I played a tank class at (or near) the top end was in EQ2. In that game, I was using a tool in the class I was playing about every 0.3 seconds. This is the kind of gameplay I think of when talking about games with short term defensive buffs. In your situation, if there was a boss that was using 3 attacks over 5 seconds, I would expect to use 15 - 16 tricks from my classes tool bag in that time. The concept of holding something - anything - for 5 seconds in an MMO seems simply made up to me.
JustVine wrote: » Noaani wrote: » falcorpix wrote: » Imagine a boss does a 3 swing attack, I dont hold my block for 5 seconds waiting for the swings... I don't know of any game that would see a good player do this, nor have I seen a player that would suggest this. Interestingly, the last time I played a tank class at (or near) the top end was in EQ2. In that game, I was using a tool in the class I was playing about every 0.3 seconds. This is the kind of gameplay I think of when talking about games with short term defensive buffs. In your situation, if there was a boss that was using 3 attacks over 5 seconds, I would expect to use 15 - 16 tricks from my classes tool bag in that time. The concept of holding something - anything - for 5 seconds in an MMO seems simply made up to me. 15-16 abilities in five seconds, in the context of Ashes, sounds stranger to me than holding something for 5 seconds.