Vvess wrote: » just accept you are purely acting on emotion
daveywavey wrote: » Because it's High Fantasy. Think Medieval-style weaponry along with magic. No guns! You want guns, go back to World Of Borecraft!
Ironhope wrote: » I can see a lot of people in the community have a problem with firearms in AOC. I'm the complete opposite. I don't think naval combat could ever reach its potential without cannons and I think the game in general would be better with more diversity of weapons, including the rather unique medieval-style guns. I think they could fit their own ''very slow attack rate for large damage, usually effective only in short range''. I also think cannons would be cool in sieges and such. Just my take on it.
Noaani wrote: » Vvess wrote: » just accept you are purely acting on emotion You realize that this is all you are doing, right? You want guns, simply because you want them. We don't, simply because we don't. If you are going to dismiss emotional reasons as being non-valid, you must dismiss your own emotional reasons as being non-valid as well.
Marcet wrote: » let my dwarf fart on a candle you gon see
Tyranthraxus wrote: » I wouldn't mind large ones with limited roles in ... ship-to-ship combat
Atama wrote: » Marcet wrote: » let my dwarf fart on a candle you gon see That’s just how dwarves cast Fireball spells.
BaSkA13 wrote: » Tyranthraxus wrote: » I wouldn't mind large ones with limited roles in ... ship-to-ship combat Now that you mentioned it, I wouldn't mind some if ships were able to be equipped with some sort of a cannon that could shoot long distance projectiles regardless if it were potions, magic balls or cannonballs to damage other ships. Sea of Thieves also came to mind, and even though the lack of progression (as well as many other things) made that game boring for me, I believe it had potential. It would be interesting if Ashes was able to get some inspiration from some cool naval content designs SoT had such as ship boarding mechanics, sea bosses (AFAIK Steven confirmed Ashes will have these), random events and maybe gatherable resources (raw materials) besides fish.
Dolyem wrote: » @Vvess you know what....sure... make medieval style gunpowder weapons in a high fantasy....so long as they are just as inefficient, cumbersome, inaccurate, and expensive as they were back in the day. Lmao.
Noaani wrote: » Dolyem wrote: » @Vvess you know what....sure... make medieval style gunpowder weapons in a high fantasy....so long as they are just as inefficient, cumbersome, inaccurate, and expensive as they were back in the day. Lmao. To me, this is the reason the argument of "but they were from the middle ages" doesn't work. If we look at history, guns were never great until the 18th centaury (17th for cannons). Sure, they existed before then, but they weren't all that good. Now, if you are in a world with magic, which works great already, why would you invest the equivalent of billions of dollars (in todays money) in to continuing to develop this thing that will still take hundreds of years to be viable to even use in combat, let alone how long it would take for them to be better than the magic that is already in use. Looking through history, if actual governments (most notably Portugal) didn't do literally everything they could to improve guns, we likely wouldn't have them today. They only put the effort in because it was the best option available. If magic were available, undeveloped guns would not be the best option available, and so would not have that effort put in to them. So, even if gunpowder itself were discovered in a world with functioning magic, it would likely never occur to anyone to spend the massive amount of effort needed to turn it in to a viable weapon.
bloodprophet wrote: » They used to do competitions for speed loading. They stopped because there would still be hot spots in the barrel and as people were pouring powder down the barrel it would ignite and hurt or worse the shooter. Load times are important. Shooting black powder is fun but also very sketchy at times. Not exactly a consistent effect every time. sometimes works or sometimes get a delayed fire 3-10 seconds. Sometimes get a complete misfire and need to clear it. Also not as accurate as some people think. Pre-rifling the ball could drift a lot really quickly. Not what they show in the movies. Personally I am happy Intrepid said no gun powder.