Kesthely wrote: » After re-evaluating, i do stand by most of my opinions. I still believe that lvl 25 might be to long for the secondary introduction. I still believe that the introduction to Nodes should be on a timetable that you choose instead of a linear "you have to do this in this order" I still believe that not everyone will need / wants to know everything about the node system, since for normal players a lot doesn't need to be known. But i also agree that the node system is far more complex and requires a lot longer explanation then i previously assumed. I do believe that what should be told or known will be different for a lot of people, and that explaining the systems is going to be arduous. What information needs to be told deserves an entire topic of its own.
Noaani I've redacted the 2 last 2 posts of mine, if your grieving about a specific comment earlier let me know, and i'll redact it if nessicary.
About zoi's i still wonder something, which i couldn't get a defining answer to; if anyone knows this please link the corresponding source. Since every node has its own Zoi, if a parent nodes Zoi, encompasses the Vassal nodes Zoi entirely, does it actually effect the level of the mobs it spawns, and if so in what way. I would imagine if the Zoi of the parent node encompasses other nodes, the type of parent node changes the type of quests available, the node itself is primarily responsible for the overall level of the zone.
Noaani wrote: » [ We don't have solid details on this, but there really is only one way it can work (from a high level perspective). The only way this can work is if all content (type, level, etc) is dictated by the highest node that has extended it's influence to that location. So, if you are in a level 3 node area, and that node is a vassal of a neighboring level 4 node, which in turn is a vassal of a level 6 node, then the content in your location is determined by that metropolis node. This doesn't mean it will be level cap content. A metropolis node will need to have content within it's ZoI (among all it's vassals) for all levels. There really isn't any other way it could work. If content were specific to the local node, then the game would have almost half of it's content be for level 30 and under. This does not make for a long lasting game.
Kesthely wrote: » Smaller end game zones, will make the endgame zones more worthwhile, and thus instigate more change in the world, either by direct attacks or attrition warfare.
JustVine wrote: » Dolyem wrote: » JustVine wrote: » Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science How does it delay min maxing exactly? It will take far more time to delve into every archetype How will it achieve that? And delay it as opposed to what system?
Dolyem wrote: » JustVine wrote: » Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science How does it delay min maxing exactly? It will take far more time to delve into every archetype
JustVine wrote: » Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science How does it delay min maxing exactly?
Dolyem wrote: » This discussion is all over the place...but at least the current system will also delay the min/max community for a bit to allow for the game to stay interesting for an even longer period(a fresh start) of time until the classes inevitably are broken down to a science
Kesthely wrote: » We'll have to see post launch, just the idea that things like i described could happen on a sserver, makes the game that much more intresting.
Noaani wrote: » Kesthely wrote: » We'll have to see post launch, just the idea that things like i described could happen on a sserver, makes the game that much more intresting. It makes it interesting from a high level. To the person logging on to the game after a shit day at work, it would be far from interesting.
Kesthely wrote: » Noaani wrote: » Kesthely wrote: » We'll have to see post launch, just the idea that things like i described could happen on a sserver, makes the game that much more intresting. It makes it interesting from a high level. To the person logging on to the game after a shit day at work, it would be far from interesting. I disagree, i think that a server where nobody ever reaches max level, coud be an intresting server for a lot of people. Everyone's fun stems from something else, what might be boring to some, might be the most fun for others.
Aerlana wrote: » "game could be fun if" When we thing about it, we most of time forget one thing : A good game is a global alchemy. it is a global system with lot of components, features. thought to fit together. there is only one way to complete a puzzle. Also, not sure that no metropolis but only lvl5 node will avoid people to reach lvl 50. Would be slower yes but not impossible. People with no metropolis in their server wouldnt have the content the other servers got. So because they have bad luck getting in the bad server in release, they can't enjoy the game like others... sad Maybe what you say could be fun for some people, but it has to be intended and not "bad luck when you choose your server".
Kesthely wrote: » Noaani due to server size limits, there might actually be enough places for everyones playstyle. Eventually a server will get a reputation for how its played, and what area's are developed. I think in the long run, people will start anew on different servers, just to see that servers content. Each server could play out as a different "expansion" like feeling to the game Ashes of Creation. The thing your worrying about is most likely a short term or some servers problem. Because Ashes isn't a single shard entity, i think, it will be ok.