Vhaeyne wrote: » @Atama Again, I think it is utterly shitty that people only thinking about playing Niküa for stats. To me, that is a failed race. It could have been any number of fantasy things people do like. Instead, it's: "well I hate the way my character looks in game, but I love the way he sims on this spreadsheet!". I want everything about Ashes to be good. I hope you guys are seeing that.
Vhaeyne wrote: » Again, I think it is utterly shitty that people only thinking about playing Niküa for stats.
Vhaeyne wrote: » Birthday wrote: » Summary of post: OP is having a hard time waiting for the game to launch. Not really. I am fine waiting. It just pains me to see the same mistakes made game after game. It's added work that could go into polishing other areas of the game.
Birthday wrote: » Summary of post: OP is having a hard time waiting for the game to launch.
Vhaeyne wrote: » Again, I think it is utterly shitty that people only thinking about playing Niküa for stats. To me, that is a failed race.
Khronus wrote: » I found it odd that I had to pick between two types of orc. I'm all for the roleplay aspect of any game but there is a limit I think before it becomes wasted time. Everything they have changed, improved on, and implemented in the last 2 years has my complete approval so when it comes to things like this, it's not really THAT concerning. Intrepid has earned my trust and I do think we will get some quality lore surrounding each race. If not........damn what a waste. Also, statistics about racial choices and such prior to the launch are just silly. People will come and go...hell, even guilds have formed and disbanded in Alpha 1 haha.
Vhaeyne wrote: » I agree that many people pick their race for the abilities. I feel this is actually a problem that should be addressed better by MMORPGs in the future. Any MMORPG where race does not matter kind of has it right IMO.
Noaani wrote: » I disagree. A game that did this would remove the value of a players choice as a race. It turns it in to a completely cosmetic choice. Race may as well be a shop cosmetic. If a game only has cosmetics as racial effects, why even have races? Why not just give players all options to make what ever they want?
bloodprophet wrote: » Interesting thought that a huge ogre should have the same nimbleness as a halfling and be able to thief sneak. Is this what D&D has devolved into? Just mix and match whatever into what ever with zero for thought. An Orc growing up with Dwarves is still an Orc. Just as a kitten growing up with puppies is still a cat. "It's antiquated and oppressive."
McMackMuck wrote: » I'd like racial pro's and con's to be not directly combat or archetype meta related. I posted some ideas on the subject many moons ago, but I think it fell into the TL;DR abyss.https://forums.ashesofcreation.com/discussion/47780/racial-benefits-speculation-and-ideas-welcome#latest Sorry to put you all through it again. Only click that link if you're bored and have time to kill!
McMackMuck wrote: » I have a preference for visual representation being accurate, but I'm sure I'll adapt. I agree that everyone wants ("needs"?) to have an individual appearance to help with their own in-game identity, and that is a very important aspect of the game engagement. For me the problem comes when players are increasingly trying to stand out from the crowd with more and more bright / garish skins, which is clearly compensating for a level of RL insecurity! I'm not a fan of extreme customization (neon fairy wings, etc.) but so long as every day doesn't look like a mardi-gras / fancy dress festival I think I'll be okay. Looking at the costume design that has gone into Wheel of Time there are definitely benefits to having racial/cultural clothing themes, but for Ashes that horse bolted from the stable early in development. I'm hoping that guild clothing/tabards might help compensate by giving uniform based identity.