Marcet wrote: » Too much cosmetics and mounts every month, way too much.
mcstackerson wrote: » I think the problem with that is these cosmetics can't be used atm so buying them first means nothing. These cosmetics currently have no value besides the exclusivity caused by their limited availability since you can't use them. If they weren't limited then there wouldn't be a point in buying them now. Once the game comes out then yes, they shouldn't be exclusive, or at least all of them shouldn't, but now that is the only value they can give their supporters.
Vhaeyne wrote: » Marcet wrote: » Too much cosmetics and mounts every month, way too much. Its good though. It means we will see a very diverse amount of cosmetics when the game is live.
Marcet wrote: » Vhaeyne wrote: » Marcet wrote: » Too much cosmetics and mounts every month, way too much. Its good though. It means we will see a very diverse amount of cosmetics when the game is live. I understand that variety is good, but I just want the plain game at launch, I just want a simple first day of launch with a clean base game, then add cosmetics along the way if you want. Same with addons, let's start without anything and maybe 2 years later we can have whatever.
Uncommon Sense wrote: » But its been over a year now of monthly arbitrary locked cosmetic offerings and I feel it's time to stop with the FOMO marketing.
Jahlon wrote: » What really needs to happen with a change in the business model, is that the six individual cosmetics need to not be locked behind a minimum $375 pay wall.
#1 - Most of the first 5 people who responded clearly didn't even read the original post. You just felt it necessary to be on the opposing side of the argument, even though you didn't even understand the suggestion.
#2 - The Original Poster demonstrated that while they may have understood a part of the issue, in their later subsequent posts, they do not fully understand FOMO, because it is neither anti-consumer, nor malicious, nor an online only business practice.
The monthly live steam mounts/skins pitch is starting to piss in the punch bowl of positive vibes regarding the general perspective of the game.-OP
#3 - Supply and Demand have NOTHING to do with FOMO as a marketing technique. Yes, the inherent nature of low supply triggers a Pavlovian response when it comes to "you really want it and it won't be available" but this is not FOMO, this is the basic nature of supply = low then price = high.
Jahlon wrote: » What the OP is saying is that Intrepid needs to look at how FOMO is negatively affecting their Public Relations image. As cosmetics and discussion of such is done on a near daily basis, CLEARLY there is some need to address this issue. The better solution, would actually be to keep the monthly cosmetics on a rotating basis (although possibly look at increasing the time between from one month to three months and do these on a quarterly basis). This would more accurately align with Vision and Mission statements from Intrepid that they can afford to absorb these elongated development windows and additional staff (original 100 to 150) increases. What really needs to happen with a change in the business model, is that the six individual cosmetics need to not be locked behind a minimum $375 pay wall. Allow everyone regardless of backer level to purchase any of the six cosmetics. A person with limited monthly disposable income, is more likely to invest $25 one time for one item (such as the Santa Suit) vs having any level of reasonable expectation that they will wait until they have 15 months of disposable income to purchase a $375 pack. There is no down side to this. People who have founder's packs, continue to have all the additional goodies (sub time, alpha access, etc) so if you want those things, you pay for them. If you only want one or two cosmetics as singletons, you get them and Intrepid gets your money.
Jahlon wrote: » For clarification "rotating" in my post means swapping out every 30 days as it is now, or 90 days, if they move to quarterly.
Vhaeyne wrote: » Jahlon wrote: » For clarification "rotating" in my post means swapping out every 30 days as it is now, or 90 days, if they move to quarterly. As long as "rotating" does not mean the packs rotate back into being sold again, no pitchforks need to come out.
Jahlon wrote: » Supply and Demand have NOTHING to do with FOMO as a marketing technique.
Jahlon wrote: » FOMO means Fear of Missing Out. This is the reason why companies like McDonalds don't offer the Shamrock Shake and the McRib all year long. First, by limiting the availability, they increase the number they sell because "a limited time". This is also seen for years when the Girl Scouts only offered cookies once per year. (This particular FOMO has now changed).
Conrad wrote: » I seriously can't believe how ppl here are defending FOMO. That is just next level sad