AncientIncant wrote: » Cool idea. Just not business friendly. Pay-by-hours instead of monthly subscription introduces volatility in sales. This is harmful for financial and product management because they cannot accurately approximate future sales. Which is important to decide which endeavours can be undertaken and how to pay for those. Also it is simpler to conceptualize $60 to 4 months play time, rather than $60 to 200 hours play time. A lack of transparency hurts customer conversion.
Atama wrote: » I think it's a terrible idea because if you set up a system where players will need to ration their game time, then the players will be incentivized to play less.