unknownsystemerror wrote: » Mines and periodic large resource spawns are already planned. The gathering systems shown in previous alphas were placeholder. The intention is to have resources that appear randomly after depleted. This has various effects on gameplay, one of them to reduce scripted afk/bots. Here is an answer from early in development on their philosophy towards gathering and how it works for large group interaction. A sort of placeable harvester a la SWG has also been mentioned, but never confirmed as making the cut.https://youtube.com/watch?v=STUmnHRKqNc&t=624s&ab_channel=AshesofCreationWiki
Olli1992 wrote: » I like it being an event, but maybe not public event where everyone got a message about it.
Olli1992 wrote: » I would like to find the event randomly and then call out for friends and guildies to help sneak it away or to the town node. Then the pvp encounter would happen; or not happen, depending on anyone seeing it.:.
Nerror wrote: » I like it. Having to gather the guild or node to collect stuff once in a while seems like a fun way to add group content to the game.
Ramirez wrote: » This is easy and you already have in other mmorpgs, like albion, where you have world bosses that usually spawn randomly on an specific biome, like for example a big tree monster like lord of the rings, that you need a big group to kill to log their wood... Or in ice areas an Mineral golum
neuroguy wrote: » Not really sure how the 'now anyone can loot the reward by channeling it for 20s' will play out, it seems a bit strange to have the loot for someone's hard work up for arbitrary grabbing (then it becomes more centered around the PvP and who gets the pot at the end).
neuroguy wrote: » I also am not sure if knowing the requirements for the event beforehand is a good thing. Players will just stockpile and be ready to go way ahead of time removing the 'gold rush' feel a bit. I think having some variability and randomness of what professions are required will be good as guilds and parties scramble to assemble an appropriate group to tackle it quickly.
neuroguy wrote: » So then this way, the event would be announced
Ironhope wrote: » Group competitivity is the very nature of the arguably niche game called Ashes of Creation. World bosses? One can do the whole hard PvE work but end up being wiped by another group of players who will claim the loot. Open World Instances (as I understand many will be)? One can do the whole hard PvE work but end up being wiped by another group of players who will claim the loot. Nodes? PvP. Caravans? PvP. So forth. Its a niche game. I love it, some won't and I can respect that. But there's nothing arbitrary (random, a whim) in it.
neuroguy wrote: » I get that but even looting rights are going to take into account the amount of damage you/your party did.
neuroguy wrote: » In your proposed mechanic, you ask people for crafting expertise but why would I gather the right crafters instead of a large group of strong combatants and just wait until the work is done?