Silberwolf wrote: » An economy can run only, if there is continously demand generated of ALL (and this is the very crucial point !) items in the virtual world. Oversimplyfied said: Even the best armor from the most challenging Raids should have a durability flag with a limited number of possible repairs before it is destroyed irrecoverablely.
Silberwolf wrote: » (Just a note aside: Maybe it would be an option to drop not the Armor or Weapon, but the specific material to craft it …)
ShadyZeku wrote: » To me honest, i'm not to fond of the idea that, let's say, legendary armor/weapons from drops get destroyed.
Silberwolf wrote: » However, after further investigation, I obviously recognized that any kind of gathered materials will NOT be tradable within the chars on my account ! Did I get this right ? What about the processed products ? Are those not shareable as well ?
Silberwolf wrote: » Ladies and Gentlemen, thank you so much for leaving your comments here. This is highly appreciated. However, after further investigation, I obviously recognized that any kind of gathered materials will NOT be tradable within the chars on my account ! Did I get this right ?
ShadyZeku wrote: » To me honest, i'm not to fond of the idea that, let's say, legendary armor/weapons from drops get destroyed. It makes the feeling you get from hours or maybe days and weeks of grinding feel.. less of an achievment if you get my drift. But i am very interested in the idea that you can use spells from different materials and also get those materials from all around your envrionment. To be able to use it in crafting, and hopefully make a player driven economy blossom
Atama wrote: » Please remember what "destruction" means in Ashes of Creation. It doesn't mean an item vanishes. It means that the item is unusable until repaired. Items are permanent.
Boanergese wrote: » @Atama Didn't they hint at with enchanting that you could choose of your own free will to push an item past the safety threshold and the item be destroyed. For example, if I do a 10% enchant on my sword with the enchanter and it is still in the safe zone. However, if I ask the enchanter to do a 15% enchant on my weapon now there is a 40% chance that the enchant will fail and the item will be lost or destroyed. That is a different concept that the item has 0 durability and needs repaired or that the item can only be repaired 20 times and then it is beyond repair. I am fine if trying to over enchant an item has risk because that is voluntary, and you are choosing to be greedy and push the item for a marginal increase. Maybe legendary items shouldn't be able to be enchanted or perhaps you shouldn't be able to enchant them beyond the safe zone. Then again, we are adults and if you enjoy gambling, remember "Fortune favors the brave".
Silberwolf wrote: » Ladies and Gentlemen, thank you so much for leaving your comments here. This is highly appreciated. However, after further investigation, I obviously recognized that any kind of gathered materials will NOT be tradable within the chars on my account ! Did I get this right ? What about the processed products ? Are those not shareable as well ? Would I need to have at least three accounts to cover all three mechanics and trade raw/processed materials between my twinks ? Thanks very much for your support/opinion Kind regards