McMackMuck wrote: » If we put aside self interest ("I want my character to be able to do everything"), do you believe that Ashes should make all characters equally able to parkour?
McMackMuck wrote: » @daveywavey Is that a joke reference to the old fireball animation? or the video sequence from Pre-Alpha? We saw Steven use the Mage "blink" ability to jump forward during the UE5 walkthrough. Without a cooldown that could be a significant Parkour advantage. Floating isn't necessarily OP if it is slow movement or long cooldown.
CROW3 wrote: » Hm… I also wonder: what happens when you take damage while climbing? If I see some dude parkouring his way up a mountainside, what happens when I shoot him? Does he fall?
Atama wrote: » My expectation would be that someone who takes damage would be able to keep climbing unless they lose all of their HP, or the attack has some component that moves them in some way (like a "knock down" effect). That might be a nice augment for a ranged attack.
daveywavey wrote: » Well, Mages can already float, can't they? So, they won't even need to.
palabana wrote: » Parkour being a secondary class ability should help alleviate issues regarding it being unfair. With that, everyone have the choice, a give and take situation.