Noaani wrote: » I'm not saying that it is anyone else's fault. I am just trying to do my own small part in rectifying Intrepids mistake.
Ironhope wrote: » Noaani wrote: » If you go in to the game expecting 64 actual classes instead of 8, you will be disappointed. If something doesn't change soon tons of people will go in only to be disappointed by this simply because ''Class'' is the term Intrepid chose.
Noaani wrote: » If you go in to the game expecting 64 actual classes instead of 8, you will be disappointed.
Talents wrote: » I mean, in ArcheAge you had to choose 3 skillsets in order to create a Class (and there were 220+ class combinations), yet no one seemed to get confused by that just because it was called a Class.
Talents wrote: » If people don't do research then it's their own fault for being disappointed.
McMackMuck wrote: » That said, I have a minor dislike for the word Archetype because it has too many syllables. I completely accept that it's semantics, but I would prefer 'primary class' and 'secondary class' to arrive at one of 64 types.
Ironhope wrote: » No it's the dev's fault for doing false advertising. If I label 1 gram of Ocimum basilicum as cancer medicine and sell it for 500$ I'm 100% going to go to jail for fraud, ''the buyer should have done his research'' isn't a defense, it's a joke.
Vaknar wrote: » Nobody said crop rotations?!
daveywavey wrote: » You could go even more hardcore, and just have "Ug", "Og", and "Ag". You get your "Ug" at character creation. You get your "Og" at level 25. The combination of your "Ug" and "Og" is your "Ag"! You're welcome
JustVine wrote: » Vaknar wrote: » Nobody said crop rotations?! In order to be hype about anything farming related, I would have to be convinced it's not going to be some knock off mobile game that's mandatory for anyone wanting to make passive gold since its no risk and as far as I currently know, intended to be do able from your phone and therefore low reward for people like me who are serious about it. I'm not convinced the current concept of crop rotations will make for fun game play just yet either. <other comment not responding too>
McMackMuck wrote: » JustVine wrote: » Vaknar wrote: » Nobody said crop rotations?! In order to be hype about anything farming related, I would have to be convinced it's not going to be some knock off mobile game that's mandatory for anyone wanting to make passive gold since its no risk and as far as I currently know, intended to be do able from your phone and therefore low reward for people like me who are serious about it. I'm not convinced the current concept of crop rotations will make for fun game play just yet either. <other comment not responding too> If seasons are "the correct length" (thanks @Nerror, great post) then crops will have abundance and scarcity at different times. This encourages both 1) stockpiling in storage and 2) caravans to make a profit from scarcity in other locations. So when I think of crop rotations I see genuine motivation to siege nodes and caravan PvP. Something mundane in farming sim games takes on a whole new exploitative angle.