Dirt in AoC
Dirt in cities or houses can be a concept that will have many possibilities for various content.
Dirt: State that affects some objects in cities or houses. This state can gradually deteriorate objects due to disuse.
If in a house or city there are objects of value, be they economic, military, religious, beauty, etc. These objects could deteriorate due to disuse in a certain time, therefore the player (house) or players (city / guilds) should take into account that from time to time they should clean / care / repair those objects.
possible advantages of having dirt
-A great tool for Role Play
-Encourage the economy : Buy supplies to clean / repair / rebuild objects.
-Encourage trade : sale of supplies, tools, utensils, materials dedicated to that content.
-Encourage sociability : Groups of people must come together to do missions of reconstruction, strengthening of some parts of the city.
-Encourage missions on this content : missions of cleaning, care, reinforcement, maintenance, search for materials for these cases, etc.
-Encourage the use of things that are not used normally.
-Encourage the care of objects for their later use : instruments of war, instruments of missions, instruments of guilds, maintenance of caravanns, maintenance of ships, maintenance of trading posts, maintenance of homes, etc.
-Etc
This would entail a good administration on the part of the leaders of the city or houses, in this way the difference between cities/houses would be seen where some would look better than others simply because of the organization of their citizens.
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Depending on the state of dirt or cleanliness of the objects, these objects can give both positive (clean) and negative (very dirty) benefits to the player (house) or players (city / guild).
It could be 1 to 2 times a month with the reward of obtaining some monthly buff (either for the house / guild / city) or if it is not cleaned in a long time a monthly debuff.