Atama wrote: » Spurius wrote: » Noaani wrote: » Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill. This only holds true in games like WoW. There are other games out there where the Paladin is a healer, and others still where it is a tank. In EQ2 for example, the Paladin was a tank, but rather than mitigating damage like some tanks, or avoiding damage like some other tanks, they were able to heal themselves of some damage. That doesn't make them a healer though, because they were not able to fulfil the role of a healer in a group. What if they were able not to fulfill, but supplement the role of a healer? What if a paladin would be tanking and at the same time healing not only himself, but others in his group as well? Doing, lets say, 20% of a healer's HPS? You still need a main healer, but that kind of paladin would just make a life of that healer somewhat easier. Would that kind of paladin be a hybrid? And would that paladin be bad for the game in some way? It’s moot since we’ve already been told that having Cleric as a secondary class only gives you self-healing. Your paladin scenario can’t happen, sorry. This is why we’re saying forget about the hybrid idea. In this game, they want roles to be pretty rigid.https://ashesofcreation.wiki/Healing
Spurius wrote: » Noaani wrote: » Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill. This only holds true in games like WoW. There are other games out there where the Paladin is a healer, and others still where it is a tank. In EQ2 for example, the Paladin was a tank, but rather than mitigating damage like some tanks, or avoiding damage like some other tanks, they were able to heal themselves of some damage. That doesn't make them a healer though, because they were not able to fulfil the role of a healer in a group. What if they were able not to fulfill, but supplement the role of a healer? What if a paladin would be tanking and at the same time healing not only himself, but others in his group as well? Doing, lets say, 20% of a healer's HPS? You still need a main healer, but that kind of paladin would just make a life of that healer somewhat easier. Would that kind of paladin be a hybrid? And would that paladin be bad for the game in some way?
Noaani wrote: » Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill. This only holds true in games like WoW. There are other games out there where the Paladin is a healer, and others still where it is a tank. In EQ2 for example, the Paladin was a tank, but rather than mitigating damage like some tanks, or avoiding damage like some other tanks, they were able to heal themselves of some damage. That doesn't make them a healer though, because they were not able to fulfil the role of a healer in a group.
Ironhope wrote: » The simple fact it is in the paladin's nature to be able to heal (it's an instrinsic aspect of the paladin) at least to some decent level (even if not specialized in healing but in tanking or dps) makes you a hybrid, not the role your friends want you to fill.
Spurius wrote: » Would that kind of paladin be a hybrid? And would that paladin be bad for the game in some way?
CROW3 wrote: » When I think of mage/rogue that wizard assassin from The Witcher comes to mind.
Spurius wrote: » CROW3 wrote: » When I think of mage/rogue that wizard assassin from The Witcher comes to mind. Don't remind me. What have they done to Vilgefortz...
TrUSivraj wrote: » You need to broaden your imagination here... they've already claimed to have evasion tanks in the game... what combo of Tank would likely have evasion as its form of tanking specialization? Tank/RANGER and/or Tank/ROGUE. Just because the subclass archetype is dps, doesn't mean in any way that your going to be thrown tons of dmg, you could instead be thrown a niche mitigation mechanic from said dps archetype just the same (evasion).
TrUSivraj wrote: » You can just as easily expect a cleric/fighter to have more party healing through dmg dealing, but that dmg won't be on par with a primary dps.
TrUSivraj wrote: » You're clearly obsessed with this hybrid class thing,
TrUSivraj wrote: » as you be been shown countless times how that system will NOT exist..
bloodprophet wrote: » Need to expand your horizons and abandon WOW for a good long while
bloodprophet wrote: » They did some thing right in the beginning and fell hard after Wrath and the game has only gotten worse over time.
Ironhope wrote: » Everything I've been ''shown'' was rather based on assumptions I disagree with as opposed to arguments.
When you pick your primary class, that IS your role.
Kiluvian wrote: » I'm not going to lie, I am not a fan whatsoever of the class system in this game. I get the impression that there is only going to be a small suite of abilities available to each class, while they'll each only be marginally different based on the subclass.
I'm especially not impressed with any of the abilities I've seen thus far from any of the classes, particularly the mages
Noaani wrote: » Each class is going to have at least 30 abilities. If we take that and assume 3 ranks per ability (which add additional effects to abilities), 4 augments per ability per class, 1 per race, an average of 1 per ability for religion, and an average of 1 per ability for social organizations, that adds up to a total of 40,320 ability combinations in Ashes. If that doesn't at least somewhat impress you, then I am not sure what would.
This maybe because you have not yet seen any abilities that are expected to be in the final game, as they have not yet been developed.
Kiluvian wrote: » That's quite possible. I am optimistic that what I've seen already will be significantly improved upon, but like you said, they haven't developed a lot of abilities yet. I'm simply not impressed with what's been shown so far, and that probably has a lot to do with many of the existing abilities being easy to pop out of the box in the Unreal Engine.
Kiluvian wrote: » That all depends on how each of those augments affect the abilities they're tied to. Again, my worry is that the ability augments are marginal or superficial, not really changing much of the functionality.
CROW3 wrote: » Seems very close to how Steven and Jeff originally architected the class construction. It will be interesting once we move deeper into class development and Alpha 2 how close this concept holds since Jeff’s departure last year.