McMackMuck wrote: » I don't see the need to automatically show anything from my character sheet to any other player. I'm disappointed that character level is shared - it would be better to just give a threat assessment due to level and gear disparity IMO. Players can ask me and I can communicate whichever version of the truth I choose. If I choose to tie myself up in a web of lies, then that is my choice (a bad choice IMO, but each to their own).
If my play time became dominated by gear crafting requests and peer pressure to be the "weapon monkey" (for example) then I would quickly resent the role. It has to be voluntary.
Hardcore guilds may require screenshots, but Ashes (applying the same argument to both combat and crafting) has decided to move away from that number driven "DPS or GTFO" mentality for choosing team mates. You can still push for competitive builds through empirical evidence. i.e. You don't need to know what my crafting stats are - ask me to do something to see how reliable, responsive and capable I am. How refreshing to talk to someone instead of just checking their profile and using them like a NPC!
Crafting tasks that are arranged through the guild should be logged by the guild. This would give metrics on member activities, although Guild leaders should decide what it is shared.
Noaani wrote: » None of this really means anything here. It has literally no connection at all to showing basic information about your crafting ability to members of your guild. The point I was trying to make was that some players judge based on stats as the absolute measure of a capability, whether it is DPS or a crafting skill. It can lead to team selection practices in other games that ultimately damage the health of the server. I don't think this would apply to Ashes, but the risk can be avoided completely by not sharing the numbers. So long as it can be toggled on/off I'm happy. A simple request for help in Guild Discord will be answered by any that are able and willing, as several others have pointed out. That's good enough for me.
None of this really means anything here. It has literally no connection at all to showing basic information about your crafting ability to members of your guild.
McMackMuck wrote: » So long as it can be toggled on/off I'm happy.
daveywavey wrote: » So, why stop at crafting skill? Health, Damage, Skills chosen, etc, would give you an indication of who you may want to take along in your raid parties? And it's all starting to get very dmg-meter-elitist already...
McMackMuck wrote: » If a member needs help with _anything_ just ask in chat - if we can sort it internally or via our network of contacts then we will hook you up with the right person. That list of contacts will soon grow far bigger than a single guild in-game guild crafting page and any craft skill level data will soon be out of date when stored in an external spreadsheet. No one wants the full time job of keeping a spreadsheet current and chasing players or guilds for information, so just keep it simple - in-game name, in-game guild, discord name, services offered. When required, contact the relevant person from the list, explain the job to see if they are capable and willing to help, or if they want removing from the list. This is how I see it working.
McMackMuck wrote: » Noaani That's okay, I don't think we'd be in each other's guilds anyway! LOL. Perhaps I misunderstood. If it's just an artisan skill name, then I'm happy with that. I'm more for communicating in Discord Guild chat, I should have mentioned that clearly in my post. My guild already know what race, class and artisan role I currently intend to be (at this point in time). We have channels set up to post that info., voluntarily. It's sparked some interesting preliminary discussions about collaboration and areas where we can promote each other and the interests of the guild, alliances, etc., as you might expect. If a member needs help with _anything_ just ask in chat - if we can sort it internally or via our network of contacts then we will hook you up with the right person. That list of contacts will soon grow far bigger than a single guild in-game guild crafting page and any craft skill level data will soon be out of date when stored in an external spreadsheet. No one wants the full time job of keeping a spreadsheet current and chasing players or guilds for information, so just keep it simple - in-game name, in-game guild, discord name, services offered. When required, contact the relevant person from the list, explain the job to see if they are capable and willing to help, or if they want removing from the list. This is how I see it working. It seems to me that thinking on a single in-game Guild level is rather blinkered/short sighted as to how discord diplomacy will link thousands of players across many guilds in non-aggression trade pacts for mutual benefit, eventually covering large chunks of a server. We could both be wrong about how we see it working. Only time will tell, but by then we will probably have other things we care about more.
JustVine wrote: » Given Davey and AoCHype's points above I think I would be open to a toggle default off. I think that the Spy and social read on new guilds problem doesn't get addressed if on but AoCHype in particular made a good point about different approaches for different guild types. So if they really strongly feel a need to do the work to make this feature, putting in a little more to make it toggle would be an acceptable compromise for me.
Noaani wrote: » I still fail to see what this has to do with spying.
CROW3 wrote: » I’m fine with a flag that says ‘Allow guildies to see you crafting recipes/skill’ and default it to ‘Yes.’ If you want to hide it, then hide it. IMO it doesn’t have to be more complicated.
AOCHype wrote: » Noaani wrote: » I still fail to see what this has to do with spying. One of your claims to prevent people being bugged while on raids is providing location….
Shouldn’t impact you at all
AOCHype wrote: » And the real kicker is you retract your previous points when it doesn’t suit you.
Noaani wrote: » AOCHype wrote: » And the real kicker is you retract your previous points when it doesn’t suit you. Which points have I retracted? You have not yet presented any points that need deconstructing. I have only seen two points against this. The first is some inexplicable notion of it aiding spy - but with no real description of how this would actually allow a spy to gain information they otherwise would not. The second is that you may get asked to make something while raiding, but there is no suggestion made that this may happen more with this information than without it. I'd be happy to deconstruct any other points you with to make on this - but you have to make those points first.