Dygz wrote: » Is boss farming really possible in Ashes?
Dygz wrote: » "One of the design elements that we're implementing into our raids is that the raid will not be exactly the same every single time. You're going to have variables that can't necessarily be pre-planned out for. You can pre-plan out for a lot of the raid like how many DPS do you need and healers and support; where the key position and all that kind of stuff; but I think the compelling aspect of Ashes raiding will be the difficulty in achieving this content and having that content change from session to session as well. We want there to be variables that get manifested by you know what type of node got developed elsewhere. Is he going to have acolytes or cultists? What will the acolytes have skills [available] to them? What kit is the boss gonna have? What available skill repertoire will the boss be able to use? ... A lot of those systems are influenced obviously by world development. So the raid kind of takes into account at what stage has the world developed: Are there two metropolises now available in the world? Okay well let's activate this skill in this skill. Now you have five metropolises, well now all these skills have been activated. Are there are they all economic nodes? Are they all military nodes? That we can change things based on that stuff. And it really is a threat assessment from the environment against the players." ---Steven
Dygz wrote: » I think "farming" is not going to how people typically envision it. Ashes is a dynamic game, rather than a static game.
Dygz wrote: » Which dungeons and raids remain active can change based on the rise and fall of Nodes. It is not the case that once a dungeon boss appears, it remains on the server for months and years.
Sathrago wrote: » You're right once a player kills a boss they will never be able to fight that boss again. Is this really what you thought?
Kionashi wrote: » In my opinion farming bosses should not be something that can be done over and over without variance, it should be something that always keeps you on your toes in order to keep the farming interesting.
George_Black wrote: » In L2, the big guilds would have an account of naked characters. They would take them to the RB location, kill them and use them as cameras to check if the RB has respawned.
Noaani wrote: » I think the thing Dygz probably isn't thinking about is that players will put content on farm status faster than developers can create that content. So honestly, it doesn't matter how often it changes, eventually it will all be on farm status. This is what i mean by him being unqualified in this discussion - he has no idea at all what he is talking about. Mobs could change weekly, or even daily, and top guilds will still have the content on farm status eventually. If developers then push out a new wave of bosses and start working on a second wave, players will have that first new wave on farm status before the second new wave is ready.
Boanergese wrote: » We are all assuming the World of Warcraft scenario where you bring your 20-person team to a mythic raid which is instanced and if you wipe on the boss, you just reset the fight, and keep trying till you make progress.
A fight doesn't have to be winnable. They might make you kill it 1000 times before you luck your way into a kill.
Also, how do you know how much MMO experience Dygz does or doesn't have?
George_Black wrote: » The open world RB scene of AoC will be similar to L2, so here is my experience and a suggestion. In L2, the big guilds would have an account of naked characters. They would take them to the RB location, kill them and use them as cameras to check if the RB has respawned. ..