In the recent interview Steven had with
@MMORPGcom, he briefly discussed nodes. It was mostly an overview that anybody who's using these forums would likely not need. However, he implied something interesting to me. He implied that if you're into dungeon crawling and combat then perhaps a military node would be suited to you. This might seem intuitive and harmless at first until you recall that Steven has on multiple occasions said that combat is the most immersive gameplay feature for players, both in MMO's in general as well as in Ashes.
So the obvious question follows- does this mean that we're going to see an overrepresentation of Militaristic Nodes?
More generally it's still unclear to me how much control players have over which type of governmental structure will emerge. How does one efficiently contribute to a religious node, for instance? When grinding (materials or enemies) is so easy and traditional, how is this going to be counterbalanced? Or am I just a newb who hasn't looked into nodes enough yet?