daveywavey wrote: » Sounds like it was the most organised group that won, rather than simply having more numbers. What you've described sounds a lot of fun, and also gives both PvE'ers and PvP'ers a chance to shine!
GetDatGreg wrote: » Why can't the smaller friend group join a larger guild?
rikardp98 wrote: » GetDatGreg wrote: » Why can't the smaller friend group join a larger guild? Because lager guilds, in my experience, is very impersonal and you never talk or get to know 90% of the guild. Small guilds, ~20-50 players, are much more like a family and personal.
GetDatGreg wrote: » rikardp98 wrote: » GetDatGreg wrote: » Why can't the smaller friend group join a larger guild? Because lager guilds, in my experience, is very impersonal and you never talk or get to know 90% of the guild. Small guilds, ~20-50 players, are much more like a family and personal. If this hypothetical group isn't bothering to make outside connections they're already treating the rest of the community as if they were part of a larger, faceless entity. I think a lot of people are hyperbolizing how many players would be involved in boss fights in the overworld. The servers might be able to support 10k congruent players but the world itself is huge, alliances will have different regions they call home, and not everyone will be interested in the same bosses at the same time. These very large groups dominating the overworld that people are afraid of will have almost no organization to speak of; try getting eighty people into a discord call at once effectively communicating and following orders in battle, it's not going to be easy.
GetDatGreg wrote: » rikardp98 wrote: » GetDatGreg wrote: » Why can't the smaller friend group join a larger guild? Because lager guilds, in my experience, is very impersonal and you never talk or get to know 90% of the guild. Small guilds, ~20-50 players, are much more like a family and personal. try getting eighty people into a discord call at once effectively communicating and following orders in battle, it's not going to be easy.
Sathrago wrote: » GetDatGreg wrote: » Why can't the smaller friend group join a larger guild? This is actually why a ton of the larger guilds splinter and die. You get little friend groups that latch onto each other and all have different wants/needs, in most cases culminating in drama and destroying the guild. This is not to say that it doesn't happen in smaller guilds too, it's just a direct result of having more people.
George_Black wrote: » From my experience, mmos are supposed to be massive multiplayer open world games, not optional, instanced co-op/versus stages, which is what instanced raiding is. All your fabulous mechanics get boring right after the first completion. The same will not be said about open world raiding.
rikardp98 wrote: » Sometimes it's fun to gather some friends, run into a raid, put on some music and kill some bosses that drop some nice gear/materials.
Talents wrote: » I don't mind if Ashes has hard instanced dungeons that reward titles/achievements/cosmetics, but gear/materials should never be rewarded for completing instanced content. All gear/materials should come the open-world.
Noaani wrote: » I agree that rewards from all progression at the top end should still be subject open world PvP, however, if instances are going to contain hard encounters, they need to provide progression rewards (or, at least, the catalyst for such).