Noaani wrote: » Off tanking is not a class based role, it is a thing forced on players by content. If the content does not have the need for an off tank, the group or raid does not have an off tank. If the content does require an off tank, the group or raid brings two tanks. Groups or raids that bring off tanks as standard are chumps.
Boanergese wrote: » I think you reading into things too much. A modifier is not the same as an ability. They are not going to give the mage/tank the ultimate defense ability or shield wall. They might give the mage/tank some kind of taunt ability, a stun, or maybe some kind of mana shield for mitigation, but the problem is going to be that a cloth wearer who has half the hit points of a tank and less defense will get one shot with certain raid bosses. If the mage/tank was as good as the tank, then everyone would play that for the ability to dps and tank. It would break the tank class which the developer doesn't want.
Boanergese wrote: » As Steven mentioned in a video the tank ability Onslaught which is a charge ability, if it was augmented with a mage augment like blink instead of the tank taking 3 seconds to close the gap of his target the tank would close the gap instantly and might also stun the enemy with a lightning shock. That is more how the augments are going to work. I think people are hyping up the X/Tank too much. I think people who tank with be Tank/X for the most part and it will be fun to see how the tank can be augmented for different roles whether it be absorption, dodging, self-heals, etc.
Dygz wrote: » We know that x/Clerics will have access to healing augments. Don't expect those to be as powerful as Cleric/x Active Skills.
Noaani wrote: » If content doesn't need a proper tank, then that content is trivial with a proper tank.
NishUK wrote: » Noaani wrote: » If content doesn't need a proper tank, then that content is trivial with a proper tank. Well that's an asssumption based off a kind of premise that's possibly suggesting that monsters behaviour is linear/simple.
Dygz wrote: » Also, remember, I asked Steven specifically on the Ashen Forge:
Dygz wrote: » "Through the Secondary Class augment features, it will be possible for some Base Archetypes to augment their Active Skills to grant either themselves the potential to heal or will have very mitigated healing for other party members also. And just to give context there... Again, the purpose of Secondary Archetypes and the augment system is to blur the line a little bit with the class roles. So, while we're following a traditional Trinity role class system in class roles, we are utilizing the Secondary augment system to move the dial a little bit in one direction with the augments."
Dygz wrote: » If they're using Tank augments, they are tanking to some degree.
Dygz wrote: » Did I say that all x/Clerics can heal others?
NishUK wrote: » @Noaani And the Trinity System in question, like a triangle can lean heavily on one of its 3 points, lean gently or remain a standard triangle. Oherwise, like in Archeage to a degree, it is pointless in having 120+ or so potential classes.
Noaani wrote: » That is why Ashes has 8.
NishUK wrote: » Noaani wrote: » That is why Ashes has 8. Looking at the class table... 64 classes, your choice as a secondary has determining factor on your playstyle and abilities (otherwise why would they exist if it wasn't the case??).
We're not really talking about 64 true classes, we're talking about eight classes with 64 variants... There isn't as much variance between the 64 classes as you might expect. It's not like there are you know 64 different versions of... radically different classes.
NishUK wrote: » ] We still don't have the information but as I'm still confident, as I said, in that it will have a determining factor on your playstyle and with a few abilitiy adds or reworks to your core abilities, otherwise what is the point in having the variants.
Noaani wrote: » Lets look at the tank class. Take tank secondary to be the best tank. Take rogue to be an avoidance tank. Take bard to be a tank that relies a little more on control of mobs than of confronting mobs. Take fighter to excel at two handed weapon use while tanking. Take cleric for the roleplay aspects of being a Paladin. Take summoner to be a good AoE tank. Take mage to be better at tanking casters. Take ranger to be better at soloing. Every single variant there has a reason to exist. None of them remove the tanking role, nor add any other role to the character.
Noaani wrote: » Every single variant there has a reason to exist. None of them remove the tanking role, nor add any other role to the character.
Noaani wrote: » Take cleric for the roleplay aspects of being a Paladin.
Noaani wrote: » Every single variant there has a reason to exist
daveywavey wrote: » Noaani wrote: » Lets look at the tank class. Take tank secondary to be the best tank. Take rogue to be an avoidance tank. Take bard to be a tank that relies a little more on control of mobs than of confronting mobs. Take fighter to excel at two handed weapon use while tanking. Take cleric for the roleplay aspects of being a Paladin. Take summoner to be a good AoE tank. Take mage to be better at tanking casters. Take ranger to be better at soloing. Every single variant there has a reason to exist. None of them remove the tanking role, nor add any other role to the character. Take cleric for some additional self-heal to boost your survivability?
NishUK wrote: » If you can quickly sum them up like you have, they literally have no reason to exist.
NishUK wrote: » [ Will a NightBlade Tank, the supposed "Evasion Tank" have the option to leave Heavy Armor and be able to utilize medium armor to its fullest degree with a further benefit for not just added evasion but attack and mobility values? Steve knows Lineage 2 and it's interesting passives that mix up the game and provide unique advantages! Nightblade's augments to skills might make him INCREDIBLY exciting for those who prefer an aggressive and ruthless playstyle + providing certain players their preferred look and feel being, being a tank in medium imo is cool and not everyone wants to be a hulking piece of metal.A powerful Fighter with a 2 handed sword could slam a lot of damage into most Tank types but a Nightblade in medium armor could significantly lower the accuracy of his foe for a period of time, evading all or most hits, making him superior in that scenerio.