Dygz wrote: » x/DPS is DPS.
George_Black wrote: » Now start a dps topic. And discuss whether tank/x, healer/x and bard/x are DPS. Off-dps?
SirChancelot wrote: » George_Black wrote: » Now start a dps topic. And discuss whether tank/x, healer/x and bard/x are DPS. Off-dps? Cleric/ rogue Death school stuff from cleric Shadowy stuff from rogue Sneaky dark debuff shadow disciple Sounds edgy Cleric/fighter Where's ironhope to preach about his templar Tank/fighter Hell, I'd be 100% ok with people using a Knight as a template for a tank primary DPS build. Could play almost identical to a dreadnaught but use the tank line up of abilities. Could be a fun beefy bruiser in arenas
George_Black wrote: » I cannot believe that I got serious responses regarding tank main, healer main, bard main being considered as DPS when there are main: Fighter Rogue Ranger Mage I cannot believe your world views.
SirChancelot wrote: » George_Black wrote: » I cannot believe that I got serious responses regarding tank main, healer main, bard main being considered as DPS when there are main: Fighter Rogue Ranger Mage I cannot believe your world views. My 'world view' is full acknowledgement that cleric/rogue is different from a rogue/cleric... But both could be played as different styles of DPS. I'm more confused on how you hear cleric/rogue and don't mentally picture something that is more damage dealing oriented. Serious though, that reeks of a shadow priest style character.
George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I cannot believe that I got serious responses regarding tank main, healer main, bard main being considered as DPS when there are main: Fighter Rogue Ranger Mage I cannot believe your world views. My 'world view' is full acknowledgement that cleric/rogue is different from a rogue/cleric... But both could be played as different styles of DPS. I'm more confused on how you hear cleric/rogue and don't mentally picture something that is more damage dealing oriented. Serious though, that reeks of a shadow priest style character. Dude stop it. Tank/x, healer/x, bard/x cant beat DPSmain/x in a pure PvE scenario that requires high DamagePerSecond. You say cleric/rogue is a dps? Would the cleric/rogue take a dps spot over: Fighter/rogue Rogue/rogue Ranger/rogue Mage/rogue? Sure, your cleric/rogue will have it's usefulness in the OVERALL game of AoC, but we are talking about high DPS. Not burst, not sustain, not accessory to the group. DPS. I shouldnt be surprised that people speak so looselly about archetypes and classes, or the scenario for which a group is formed... After all, the topic was off-tank, the gameplay design of off-tanking, yet half the people started talking about the viability of x/tank to be the main tank of the group in a topic discussing the need to HELP THE MAIN TANK, in other words, the main tank STRUGGLES. (off-tanking.....) And the other half took the bait, responding that a tank/x in a raid situation will /partykick any x/tank for the role of main tank (which isnt the topic.. off-tanking). Just like dps/x will /partykick any tank/dps, healer/dps, bard/dps for the role of pure, high DPS.
SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I cannot believe that I got serious responses regarding tank main, healer main, bard main being considered as DPS when there are main: Fighter Rogue Ranger Mage I cannot believe your world views. My 'world view' is full acknowledgement that cleric/rogue is different from a rogue/cleric... But both could be played as different styles of DPS. I'm more confused on how you hear cleric/rogue and don't mentally picture something that is more damage dealing oriented. Serious though, that reeks of a shadow priest style character. Dude stop it. Tank/x, healer/x, bard/x cant beat DPSmain/x in a pure PvE scenario that requires high DamagePerSecond. You say cleric/rogue is a dps? Would the cleric/rogue take a dps spot over: Fighter/rogue Rogue/rogue Ranger/rogue Mage/rogue? Sure, your cleric/rogue will have it's usefulness in the OVERALL game of AoC, but we are talking about high DPS. Not burst, not sustain, not accessory to the group. DPS. I shouldnt be surprised that people speak so looselly about archetypes and classes, or the scenario for which a group is formed... After all, the topic was off-tank, the gameplay design of off-tanking, yet half the people started talking about the viability of x/tank to be the main tank of the group in a topic discussing the need to HELP THE MAIN TANK, in other words, the main tank STRUGGLES. (off-tanking.....) And the other half took the bait, responding that a tank/x in a raid situation will /partykick any x/tank for the role of main tank (which isnt the topic.. off-tanking). Just like dps/x will /partykick any tank/dps, healer/dps, bard/dps for the role of pure, high DPS. If the cleric/rogue is fully built to be a DPS. All active skills deal damage. All skill points geared towards bringing DMG All gear stats are for DPS That should be a DPS character. If a player builds his character to be a DPS, then yes, that should be a DPS. That's what player choice means to me.
George_Black wrote: » SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I cannot believe that I got serious responses regarding tank main, healer main, bard main being considered as DPS when there are main: Fighter Rogue Ranger Mage I cannot believe your world views. My 'world view' is full acknowledgement that cleric/rogue is different from a rogue/cleric... But both could be played as different styles of DPS. I'm more confused on how you hear cleric/rogue and don't mentally picture something that is more damage dealing oriented. Serious though, that reeks of a shadow priest style character. Dude stop it. Tank/x, healer/x, bard/x cant beat DPSmain/x in a pure PvE scenario that requires high DamagePerSecond. You say cleric/rogue is a dps? Would the cleric/rogue take a dps spot over: Fighter/rogue Rogue/rogue Ranger/rogue Mage/rogue? Sure, your cleric/rogue will have it's usefulness in the OVERALL game of AoC, but we are talking about high DPS. Not burst, not sustain, not accessory to the group. DPS. I shouldnt be surprised that people speak so looselly about archetypes and classes, or the scenario for which a group is formed... After all, the topic was off-tank, the gameplay design of off-tanking, yet half the people started talking about the viability of x/tank to be the main tank of the group in a topic discussing the need to HELP THE MAIN TANK, in other words, the main tank STRUGGLES. (off-tanking.....) And the other half took the bait, responding that a tank/x in a raid situation will /partykick any x/tank for the role of main tank (which isnt the topic.. off-tanking). Just like dps/x will /partykick any tank/dps, healer/dps, bard/dps for the role of pure, high DPS. If the cleric/rogue is fully built to be a DPS. All active skills deal damage. All skill points geared towards bringing DMG All gear stats are for DPS That should be a DPS character. If a player builds his character to be a DPS, then yes, that should be a DPS. That's what player choice means to me. What do you think the difference between mages and clerics skills should be? Because you are talking crazy.
George_Black wrote: » So you are saying that -even according to your theory- the dot and debuff based class (damage over tiiiiiimeeee....) will have high enough DPS, in order to compete with a mage?
George_Black wrote: » You are saying that a cleric/mage will be as good as a.... let's say mage/cleric in order for both of them to fulfill the specific need of HIGH DPS?
George_Black wrote: » Are you also saying that a mage/cleric will heal as good as a cleric/mage in a scenario that needs STRONG HEALING?
George_Black wrote: » Because elemental and life/death will be just visuals ye? Just a re-colouring of the same performance?
SirChancelot wrote: » Mages use elemental and spacial magic Clerics have life and death, de/buff, probably more dot oriented, maybe a life drain approach And all of that is in an un'augmented state.
SirChancelot wrote: » If the cleric/rogue is fully built to be a DPS. All active skills deal damage. All skill points geared towards bringing DMG All gear stats are for DPS That should be a DPS character. If a player builds his character to be a DPS, then yes, that should be a DPS. That's what player choice means to me.