Atama wrote: » It's very simple, everyone should have a gear score and their DPS rating (as determined by DPS meters) floating over their heads. I bet Steven would love that!
Rageclaw wrote: » Nobody mentioned pay to win. Where cosmetics come from is irrelevant, what matters is that slapping cloth cosmetic over plate armour is bad design, to an extent that you need to apply some bandaid indicator onto people to offset the missing visual cue
daveywavey wrote: » The whole 'threat indicator/inspection' thing is ridiculous. In a game that focuses on Risk, you shouldn't be hand-fed information to tell you how best to kill someone.
Noaani wrote: » daveywavey wrote: » The whole 'threat indicator/inspection' thing is ridiculous. In a game that focuses on Risk, you shouldn't be hand-fed information to tell you how best to kill someone. The game is focused on risk, not luck. If you have no idea what gear an opponent has in a game with a RPS system, you are operating on luck.
daveywavey wrote: » Noaani wrote: » daveywavey wrote: » The whole 'threat indicator/inspection' thing is ridiculous. In a game that focuses on Risk, you shouldn't be hand-fed information to tell you how best to kill someone. The game is focused on risk, not luck. If you have no idea what gear an opponent has in a game with a RPS system, you are operating on luck. Risk is the chance of suffering some sort of negative impact. Chance is based around probability. There's always going to be an element of luck involved in risk.
Noaani wrote: » daveywavey wrote: » Noaani wrote: » daveywavey wrote: » The whole 'threat indicator/inspection' thing is ridiculous. In a game that focuses on Risk, you shouldn't be hand-fed information to tell you how best to kill someone. The game is focused on risk, not luck. If you have no idea what gear an opponent has in a game with a RPS system, you are operating on luck. Risk is the chance of suffering some sort of negative impact. Chance is based around probability. There's always going to be an element of luck involved in risk. Risk can be managed, luck can not.
Jahlon wrote: » Every character will have an icon on them (similar to a buff/debuff) that will indicate their armor type (plate, leather, cloth) and tier (poor, uncommon, common, epic, legendary, etc)
CROW3 wrote: » Jahlon wrote: » Every character will have an icon on them (similar to a buff/debuff) that will indicate their armor type (plate, leather, cloth) and tier (poor, uncommon, common, epic, legendary, etc) Ugh. I was really hoping that wasn't going to be the direction IS went.
CROW3 wrote: » Jahlon wrote: » Every character will have an icon on them (similar to a buff/debuff) that will indicate their armor type (plate, leather, cloth) and tier (poor, uncommon, common, epic, legendary, etc) Ugh. I was really hoping that wasn't going to be the direction IS went. If C3PO and R2-D2 had icons over their heads, those stormtroopers in Mos Eisley would have been like 'Those ARE the droids we're looking for!!' and Star Wars would have been a 15 minute short.
JustVine wrote: » McShave wrote: » if you have plate gear, you can only have plate cosmetic on it. you wont be a tank going into battle looking like a fairy princess, unless you use a full body outfit on. I don't suppose you would know where to find the quote for that? Last response I got when I asked was 'look in the apoc streams' lol.
McShave wrote: » if you have plate gear, you can only have plate cosmetic on it. you wont be a tank going into battle looking like a fairy princess, unless you use a full body outfit on.
Tulima wrote: » The easiest solution seems to be the option to turn off cosmetics. Would cosmetic owners be opposed to that?
McShave wrote: » JustVine wrote: » McShave wrote: » if you have plate gear, you can only have plate cosmetic on it. you wont be a tank going into battle looking like a fairy princess, unless you use a full body outfit on. I don't suppose you would know where to find the quote for that? Last response I got when I asked was 'look in the apoc streams' lol. I wish I could give you the source, but I don't really have the time to dive through all the livestreams. I'm pretty sure Steven mentioned it in one of the dev update streams last year.