mcstackerson wrote: » Icon could be centered and positioned right above someones head. Could even put it somewhere in the model and make it render in front. If the situation is so chaotic, it's going to be hard to read armor anyway. Any class can wear any armor so even without costumes, armor isn't a clear indicator of the class. Crafters have control over stats that go on armor so even if you knew the type of armor, you wont know how it was altered.
Atama wrote: » Okeydoke wrote: » Like just imagine a 100vs100 battle. There's battle lines but the lines are crashing into each other at times, there's pushes being made and fallbacks. It's a long, extended mosh pit. Name plates are overlapping each other from characters being so close together, spell effects are going off that look like WW5 in outer space, someone's pet monkey is doing backflips(x30), a mage in the lightest of cloth armor appears like he's Conan the barbarian because of a full body cosmetic. His god damn armor indicator icon is overlapping other's armor indicators, morphing back and forth through the different people passing by him and standing next to him, you can't tell what the fk is what. Sure would be nice to just have people visually display what they're actually wearing. In a 100x100 fight I couldn't care what any particular person is wearing, nor should I.
Okeydoke wrote: » Like just imagine a 100vs100 battle. There's battle lines but the lines are crashing into each other at times, there's pushes being made and fallbacks. It's a long, extended mosh pit. Name plates are overlapping each other from characters being so close together, spell effects are going off that look like WW5 in outer space, someone's pet monkey is doing backflips(x30), a mage in the lightest of cloth armor appears like he's Conan the barbarian because of a full body cosmetic. His god damn armor indicator icon is overlapping other's armor indicators, morphing back and forth through the different people passing by him and standing next to him, you can't tell what the fk is what. Sure would be nice to just have people visually display what they're actually wearing.
Goalid wrote: » I just don't think there's a solution to the problem. Meta is going to be people wearing costumes during pvp for the slight advantage it gives you.
Goalid wrote: » I just don't think there's a solution to the problem. Meta is going to be people wearing costumes during pvp for the slight advantage it gives you. You should just be able to turn off cosmetics when you're outside of town. I wish that cosmetic buyers could at least get a poll or survey done on this so we could have a community opinion.
Goalid wrote: » I just don't think there's a solution to the problem. .
basvision wrote: » To me costumes should work the same way they work in ESO. You can equip them via interface from level 1 on. They have no stats and no effect on your gameplay. They are just there for style. Please also add this option for weapons And I think it would be a bad thing if you can take a look at a character and see her stats because you know the gear. I have a very hard time to explain what I mean by that. Take Strider / Aragorn. If I feel like looking like stealthy Strider, let me, but if I want to look like King Aragorn the one hour later, let me do that too please. He is stil lthe same person (class) but I have a wide range of personally express my style how I feel at that time. I understand when people like Asmongold want to play a big brute with a 3 meter sword. At the same time, i miss the option for me, someone who wants more realistic weapons. both is possible, both should be an option
basvision wrote: » To me costumes should work the same way they work in ESO. You can equip them via interface from level 1 on. They have no stats and no effect on your gameplay. They are just there for style.
Geronimo wrote: » The tank should definitely hide under this: For some reason I would have a 100% tendency to go after this guy first.