RazThemun wrote: » Think "fast travel" should simply be... hey you have a mount that moves faster than your legs... you have a summoner such as a warlock who can summon a friend in guild.
ELRYNO wrote: » I think my opinion on fast travel will ultimately be decided once we get our hands on the entire world map. If it is unfeasible for you to get from one side of the world to the other in a single 6 hour game session then I think we may have a problem on our hands.
ELRYNO wrote: » I think my opinion on fast travel will ultimately be decided once we get our hands on the entire world map. If it is unfeasible for you to get from one side of the world to the other in a single 6 hour game session then I think we may have a problem on our hands. If this is the case and there is not a multitude of objectives to complete along the way then travel becomes stale.
Atama wrote: » because dangerous crap keeps killing you
Noaani wrote: » ELRYNO wrote: » I think my opinion on fast travel will ultimately be decided once we get our hands on the entire world map. If it is unfeasible for you to get from one side of the world to the other in a single 6 hour game session then I think we may have a problem on our hands. If this is the case and there is not a multitude of objectives to complete along the way then travel becomes stale. Why are you traveling?
Goalid wrote: » The family summoning system is also going to be abused all to hell. I doubt it'll make it past A2 testing. No teleportation is the way the system should be, if they want the world economy and competition for the rarest resources to work.
The summon ability in current design could not be used if the member being summoned was in combat, corrupted, or in an event (caravan battle, siege, war) and they would need to have their mats, gatherables, or certs in their warehouse/storage not in their inventory. Otherwise the summon would fail. But as I said, this will all be tested. I will not allow a system in place that circumvents the resource or region mechanics. Nor will an implementation be allowed that could abuse my “anti-Zerg” desires. The testing for this feature will be present in A2 and I will always err on the side of caution when examining the data we collect around this mechanic.
Geronimo wrote: » Atama wrote: » because dangerous crap keeps killing you Like me
Samson wrote: » I'd like to see how Family Summoning works in Alpha 2 before scrapping something before it's even tested.