Sylvanar wrote: » - Charged service for sure. To address what Noaani mentioned. I dunno how high it has to be but at least worth 2 months subscription fee. As this decision shouldn't be made lightly.
Ironhope wrote: » No server transfer. It makes people behave horrible because there is no consequence since you can just transfer and reset your reputation. It ruins the moral and economic value of items since people can just use move gear around. It's just a bad idea from start to finish.
CROW3 wrote: » Nope, reroll. One server is going to be very different from another. If you bring that silver bow of slaying from World A to B, you threaten the integrity of the space time continuum. Stop threatening space and time, man.
daveywavey wrote: » And, if they happen to open up brand new servers at some point, you're not going to want 3-yr-old max level characters running around the new server. New servers should be new characters.
Noaani wrote: » Sylvanar wrote: » - Charged service for sure. To address what Noaani mentioned. I dunno how high it has to be but at least worth 2 months subscription fee. As this decision shouldn't be made lightly. All this does is mean that those with excess money can act like dicks and transfer at will. In my experience, people with excess money are the worst of the worst in MMO's (Steven is a perfect example of this - he was a complete dick in Archeage and he will attest to such - but he was not the only such player). As such, all this would do is make it so those rich brats are free to act as they like and then transfer at will, but those wanting to get away from them but don't have the money are stuck. Basically, this would not only not fix the problem, but it would make it worse. Server transfers should always be off the table in Ashes - with the exception of around a server merger.
Ironhope wrote: » 1. Go to a server where materials are super super cheap or plentiful. 2. Level your profession to max super easy peasy. 3. Transfer to another sever where leveling profession is super hard. P2W AOC
Anarchy23 wrote: » I don't think a paywall is enough to deter transfers. Adding in restrictions like the ones I mentioned is what would stop it from being abused by majority of the player base. transferring between servers at will shouldn't be a thing. With no pay to win being rich will have no affect on someone being a dick or not. You shouldn't be leaving a server because you want to get away from a single or even multiple players anyway.
mcstackerson wrote: » I think server transfers should be a thing but you can't take anything. All items, excluding cosmetics, stay on the server. You probably should also lose your social organizations and religion progression. Basically, you can't take anything that was unlocked because of the servers state. Probably just taking your artisan, adventuring, and weapon progression. There also needs to be a decent cooldown (1+ month(s)).
Anarchy23 wrote: » Is that bow a legendary or just a crafted epic item? If its a legendary or maby even unique it shouldn't transfer. But if its a epic crafted lvl 50 bow I personally don't see the problem as long as the 2 servers are the same age. From what I know crafters get to customize their created gear however they want to make it. So there's no reason someone else couldn't have the "gold bow of slaying" that has the exact same stats as the silver bow of slaying.
Dygz wrote: » mcstackerson wrote: » I think server transfers should be a thing but you can't take anything. All items, excluding cosmetics, stay on the server. You probably should also lose your social organizations and religion progression. Basically, you can't take anything that was unlocked because of the servers state. Probably just taking your artisan, adventuring, and weapon progression. There also needs to be a decent cooldown (1+ month(s)). Probably can't take Artisan and weapon progression because those will be tied to quests and mobs and resources that may not have been opened yet on other servers. Might not be able to take some augments either.
Dygz wrote: » Anarchy23 wrote: » Is that bow a legendary or just a crafted epic item? If its a legendary or maby even unique it shouldn't transfer. But if its a epic crafted lvl 50 bow I personally don't see the problem as long as the 2 servers are the same age. From what I know crafters get to customize their created gear however they want to make it. So there's no reason someone else couldn't have the "gold bow of slaying" that has the exact same stats as the silver bow of slaying. In Ashes, same age is irrelevant. What matters is what has been unlocked on the servers - and age is not the determining factor. The factors for what gets unlocked are which specific Nodes have been progressed to a specific Stage and which buildings each government has chosen to build and which services those governments have opened...some of that will be tied to which specific races were the ones to progress those Nodes. Very well could be that the "Gold Bow of Slaying" could not be crafted if the recipe for "Bow of Slaying" has not yet been unlocked on a different server.
Noaani wrote: » Anarchy23 wrote: » I don't think a paywall is enough to deter transfers. Adding in restrictions like the ones I mentioned is what would stop it from being abused by majority of the player base. transferring between servers at will shouldn't be a thing. With no pay to win being rich will have no affect on someone being a dick or not. You shouldn't be leaving a server because you want to get away from a single or even multiple players anyway. I don't see a cap on wealth transfer being a particularly good deterrent until the game has been out for a few years. It is not a deterrent at all to people that are shit at making money in games. I think we can all agree on that. To people that know how to make money, they know that they will still be able to make money on their new server. Losing what they have on hand isn't going to cause them any real issues. The only people it will cause issues for are people that make money in game and don't use it. Even then though, something I have seen a lot in games is like for like trading. I'll trade you 100 gold on this server, for 100 gold on that server. While this is more work, if you add in transfers, it will always be a thing and will render any wealth restrictions worthless.
SirChancelot wrote: » daveywavey wrote: » And, if they happen to open up brand new servers at some point, you're not going to want 3-yr-old max level characters running around the new server. New servers should be new characters. Honestly that's the best argument against them I've heard on here.
Anarchy23 wrote: » Just whether or not the devs will put the time in.
Noaani wrote: » Anarchy23 wrote: » Just whether or not the devs will put the time in. I don't think it is about whether they will put the time in, honestly. We have already been told no to server transfers, for economic and reputation reasons. I don't think it would be in Intrepids best interests from a PR perspective to add in server transfers with heavy restrictions, as it would be a bad look for the company, and it would make many people think Intrepid are just encouraging people to sell their possessions on third party sites if they transfer servers. This is because if people see that it is an option, they will just assume it is an option like it is in other games. The restrictions will just reflect badly on Intrepid in most players mind, even if there is a good reason for them. Intrepid are thus best served by simply not allowing them. This sucks for people that have a need to transfer, this is absolutely true. Some situations simply do not have a solution that is acceptable to all parties.
TheDarkSorcerer wrote: » I'm fine with server transfer. But add a time penalty. Like X hours or X days to be able to transfer again. I would personally prefer a 7 day penalty to change server again.
Anarchy23 wrote: » If someone acts horribly on one server, I doubt they are going to be saints on the next one. They will just ruin their rep again, and if they do reform good for them. If you only get 1 transfer within a year or per character if needed would mitigate those 2 problems you have imo.
Noaani wrote: » TheDarkSorcerer wrote: » I'm fine with server transfer. But add a time penalty. Like X hours or X days to be able to transfer again. I would personally prefer a 7 day penalty to change server again. If they did add in server transfers (which they haven't ruled out adding post release), I would expect to see more like 6 months between transfers, not 7 days. Your server is supposed to be a meaningful choice, just as your primary class is.
TheDarkSorcerer wrote: » 6 months is a little much in my opinion. Make it 30 days then. But not six months. Ex, if i find out a friend of mine is playing but on a different server, do i need to wait six months to be able to play with him/her?
CROW3 wrote: » TheDarkSorcerer wrote: » 6 months is a little much in my opinion. Make it 30 days then. But not six months. Ex, if i find out a friend of mine is playing but on a different server, do i need to wait six months to be able to play with him/her? No. One of you just has to reroll on a common server.