Karthos wrote: » There's a limited number of Metros per server, and it bears to reason that there are likely only quests that are unlocked when a node gets to the level of Metro, therefore they won't need to write 103 different quest lines, because although possible, not every node will be a Metro.
Schmuky wrote: » Karthos wrote: » There's a limited number of Metros per server, and it bears to reason that there are likely only quests that are unlocked when a node gets to the level of Metro, therefore they won't need to write 103 different quest lines, because although possible, not every node will be a Metro. Yes it will. Or rather, the chance is very high. 1)Each server will be different, so there is one reason 2) And second, Metros won't last forever. Depending on how hard it is to get the siege scroll, its hard to imagine Metros lasting even a year, my guess is way less. There will for sure be achievements to destroying Metros, so people will go after them. Taking that into account, I expect all Nodes to become Metros at some point. So they will need story lines
Schmuky wrote: » Taking that into account, I expect all Nodes to become Metros at some point. So they will need story lines
AidanKD wrote: » There is a finite number of ways to deliver, but the delivery will be the icing on the cake.
tautau wrote: » But who will write them? IS has over 120 full time employees now and is still hiring. What proportion of them are writing quests, maybe 10%? Could be more, but if we have a dozen people working 35 productive hours a week would give us 1,680 writing hours a month. For Years of quest writing...that could be a lot of good quests.
We’re going to be breaking up what is traditionally called ‘questing’ into three different categories: Narratives, Events, and Tasks. We want to avoid going down the path of trying to force narrative into gameplay where it doesn’t really fit (ie: filler stuff that doesn’t really relate to what’s happening in the world).
Schmuky wrote: » I get the idea of having Tasks and stuff... But for me personally, quests (or main quests if you want) are the main immersion system. Meeting NPCs that have different jobs and give us the opportunity to help them out. As an example, let's take the Captain of the City Guard. In the first stage of a Node, we meet him as a random NPC, that is still deciding if he want to stay in this place. And slowly, the node progresses and his story goes forward. Maybe he has a kid, so wants us to help build a wall around the settlement so he knows the kid is safe. Maybe his favorite past-time is fishing, and there are some monsters that appeared next to his favorite spot, so asks us to clear them. If you spend a lot of time in the same node, you will learn a lot of stuff about him. He is the one that gave you all your quests, xp and rewards. You defended the city side by side with him. So when he eventually dies in a Monster Siege, it's going to be heartbreaking. We've seen this in other MMOs, my worry right now, is that instead of each node having a character (or a few tbh) like this Captain that are different and want different stuff, its going to be the same Captain with a different name. I don't think each city should have an epic storyline to follow, but a lot of small unique characters that you won't find anywhere else.