George_Black wrote: » Dont you think that you should be playing more single player games, instead of trying to live amongst npcs in a massive multiPLAYER game?
Noaani wrote: » George_Black wrote: » Dont you think that you should be playing more single player games, instead of trying to live amongst npcs in a massive multiPLAYER game? This part is the part you are getting wrong. Why shouldn't people that enjoy quests be able to do them with their friends? Quests and NPC's are not inherent to single player games, they are just things you don't care about. Some of the most fun I have had in online gaming has been exceedingly well written raid tier quests.
George_Black wrote: » Noaani wrote: » George_Black wrote: » Dont you think that you should be playing more single player games, instead of trying to live amongst npcs in a massive multiPLAYER game? This part is the part you are getting wrong. Why shouldn't people that enjoy quests be able to do them with their friends? Quests and NPC's are not inherent to single player games, they are just things you don't care about. Some of the most fun I have had in online gaming has been exceedingly well written raid tier quests. And this is where you get things wrong. The topic at hand is the level of immersiveness of NPCs wanted by the author, not your wrong perception of what I care about.
George_Black wrote: » Here is what's complete nonsense. To want yet another mmo being a story mode experience, a player interracting with npcs. All in 4 lines...
Dygz wrote: » RPGs should certainly include story modes. Ashes will have those. Ashes is a Themebox; not a Sandbox. The great part about that is that there will be plenty of focus on players working on goals, like Node progression and Castle acquisition, that aren't necessarily associated with NPC quests.