Gandalfthegrape wrote: » Noaani wrote: » It will not. It is the very definition of pay to win if this is made possible. People with more time and less coin in Ashes can just spend that time working on an in game cosmetic, rendering this whole thing pointless. No it's not. Pay to win means you pay money to have a power advantage over other players. Cosmetics by definition are the antithesis of that. Spending money on cosmetics is not pay to win, buying in game cosmetics is not pay to win, cosmetics are not pay to win. Cosmetics are not pay to win. Cosmetics are not pat to win. COMSETICS are not pay to win. "one or made for the sake of appearance: such as a: correcting defects especially of the face cosmetic surgery b: DECORATIVE, ORNAMENTAL c: not substantive : SUPERFICIAL cosmetic changes"https://www.merriam-webster.com/dictionary/cosmetic c: not substantive : SUPERFICIAL c: not substantive : SUPERFICIAL c: not substantive : SUPERFICIAL c: not substantive : SUPERFICIAL c: not substantive : SUPERFICIAL c: not substantive : SUPERFICIAL c: not substantive : SUPERFICIAL
Noaani wrote: » It will not. It is the very definition of pay to win if this is made possible. People with more time and less coin in Ashes can just spend that time working on an in game cosmetic, rendering this whole thing pointless.
Taleof2Cities wrote: » Okeydoke wrote: » Ok I think I was caught up in the way Taleof2cities boiled it down, which is p2w. But that is not what the OP is arguing for I assume now. OP would just like the option to buy cosmetics with in game gold, and that in game gold goes to Intrepid, not another player. My fault ... I could have explained better. I would propose a slightly different setup than "Uncommon Sense". Player #1 would only be able to buy items with Embers in the cash shop on behalf of Player #2. Player #2 pays Player #1 in-game gold or other in-game currency. There would be no conversion of Embers to increase gold/in-game currency for either Player #1 or Player #2 ... it would only be a gold transfer from Player #2 to Player #1. That way, there would be no pay-to-win since the cash shop itself has no pay-to-win items. However, it would increase revenues out of the cash shop ... since players would be aware that they could "gift" cosmetic items in return for in-game gold (or other currency).
Okeydoke wrote: » Ok I think I was caught up in the way Taleof2cities boiled it down, which is p2w. But that is not what the OP is arguing for I assume now. OP would just like the option to buy cosmetics with in game gold, and that in game gold goes to Intrepid, not another player.
Okeydoke wrote: » I know it doesn't seem like p2w on the surface Taleof2cities. But humans corrupt everything they get their hands on, if allowed.
Uncommon Sense wrote: » So many contradictions of people seeming unable to grasp the concept of a 1 way conversion. Firstly and just so we're all on the same page a cosmetic can never be pay to win correct?...ok Secondly Intrepid has introduced a intermediary currency token (Embers) as part of their cosmetic only cash shop payment model. There are many implications of this system which can be elaborated on in another discussion post. I expressed 1 positive potential use for the Ember currency as a way to allow any discrepancies or residual issues concerning the introduction of a cash shop in a subscription to play MMO with the general MMO player base. Some players typically express that they don't have time to play long term so would like to pay and support* the game development but purchasing cosmetic items...fine you have that option. Because somehow these players feel left out that the other players who have more time to play make progress... Some players would like to be rewarded for their time and have long term goals within game to focus on and give their dedicated subscriptions s greater motivation and sense of value...fine those goal incentives have been developed, But they feel that content in the store could have been implemented in game and better utilized to enrich the environment creating more goals and adding more value to the subscription model. So there are some players that may have been interested in playing Ashes but won't because they are 100% anti cash shop... So what is really being implicated here (by this proposed suggested use) is the respect of players time. Having a 1 way conversion into Embers is in now way p2w so stop trying to find some convoluted work around. If you're trying to suggest the a player would purchase gold from another player to then convert in to embers rather than just purchase the embers direct from Intrepid at vastly better conversion ratio then I don't this topic is for you. If you don't like the in game gold to embers suggestion the what if Embers are earnable directly in game? What if they we're login rewards? Like I said the implementation of the Embers system has many implications.... Personally I can't see the problem of having a 1 way conversion. There are many benefits to having a currency sink and economic drive motivational tool that would basically resolve any issues with the cashshop/subscription model and mostly likely encourage are larger healthier player base. And we all want that, no?
Uncommon Sense wrote: » So many contradictions of people seeming unable to grasp the concept of a 1 way conversion.
Spurius wrote: » Noani, I think you should be able to buy any gear for real money. You do not agree? BuT wHeRe iS iNtRePiD gOiNg tO mAkE uP tHe LoSt ReVeNuE?
Noaani wrote: » Are you suggesting that you don't agree with the obvious notion that if players can earn embers in game, those same players will spend less money buying embers?
Spurius wrote: » Thus we should not be able to spend in-game currency to buy embers. And for the same reason selling lvl-boosts for dollars is a great idea.
Noaani wrote: » Atama wrote: » If we accept this as truth, then there will still be no pay to win if you can trade game money for Embers. You seem to be forgetting that gold is progression in Ashes. The person that ends up with the cosmetic is not the one that paid to win. The person that ended up with the gold did. They paid money to Intrepid for embers, then traded those embers with another player for progresion (gold). Thus, pay to win.
Atama wrote: » If we accept this as truth, then there will still be no pay to win if you can trade game money for Embers.
VmanGman wrote: » Noaani You could buy embers with gold straight from the shop without ever making a transaction with another player. If you pay gold to the shop and just get some embers for it, there is no p2w. You’re assuming that the transaction happens between two players. There is an option where only one player and the shop are involved. Edit: word