Uncommon Sense wrote: » They could have made cash shop cosmetics direct $ purchases, but they didn't....so ask yourself Jahlon why is that?
Embers are thing and I am proposing 1 positive reason to have them. There is no negative reason why such a conversion wouldn't have a overall positive outcome. If you think there would be a profit loss I would disagree... I think there would be more subscriber incentive in a net profit increase. Which means a more stable funded development platform.
Like I originally said, such a 1 way conversion would end the cash shop/subscriber debate/issue.
Uncommon Sense wrote: » Jahlon wrote: » So I understand people want to be able to earn cash-shop cosmetics with in-game gold, but Intrepid can't keep the lights on, the payroll flowing, the servers going, and everything else they need to do with in-game gold. If that was the case they could just generate as much as they wanted. Part of the value of a cash shop cosmetic is that you paid "real world cash" for it. Given that Intrepid is dedicated to making sure there are a lot of in-game obtainable cosmetics, the people who can't afford more than the $15 sub will have more than enough time-sinks to keep them occupied. As far as the cash-shop cosmetics, those are there to give Intrepid the revenue they need to keep the game going. They could have made cash shop cosmetics direct $ purchases, but they didn't....so ask yourself Jahlon why is that?
Jahlon wrote: » So I understand people want to be able to earn cash-shop cosmetics with in-game gold, but Intrepid can't keep the lights on, the payroll flowing, the servers going, and everything else they need to do with in-game gold. If that was the case they could just generate as much as they wanted. Part of the value of a cash shop cosmetic is that you paid "real world cash" for it. Given that Intrepid is dedicated to making sure there are a lot of in-game obtainable cosmetics, the people who can't afford more than the $15 sub will have more than enough time-sinks to keep them occupied. As far as the cash-shop cosmetics, those are there to give Intrepid the revenue they need to keep the game going.
pyreal wrote: » Noaani wrote: » It will not. It is the very definition of pay to win if this is made possible. People with more time and less coin in Ashes can just spend that time working on an in game cosmetic, rendering this whole thing pointless. The cosmetics in the shop are purely cosmetic and do not affect characters' performance or progression. Regardless of how you get a cosmetic, IT CAN'T HELP YOU WIN. So your definition has been soured by the drugs you're taking.
Noaani wrote: » It will not. It is the very definition of pay to win if this is made possible. People with more time and less coin in Ashes can just spend that time working on an in game cosmetic, rendering this whole thing pointless.
Uncommon Sense wrote: » I'm sorry if you cannot comprehend the 1 way conversion or are to self centered to actually care about the longterm health of the game we all want to play.
Noaani wrote: » @pyreal pyreal wrote: » Noaani wrote: » It will not. It is the very definition of pay to win if this is made possible. People with more time and less coin in Ashes can just spend that time working on an in game cosmetic, rendering this whole thing pointless. The cosmetics in the shop are purely cosmetic and do not affect characters' performance or progression. Regardless of how you get a cosmetic, IT CAN'T HELP YOU WIN. So your definition has been soured by the drugs you're taking. You've not been paying attention. The person that ended up with the cosmetic did not pay to win. They neither paid, nor won. The person that bought embers with money, and then sold those embers to the other player in order to buy a cosmetic (or just traded the cosmetic) paid to win. They paid real money, and in return received in game gold. Since we were talking about the ability to exchange embers in the post you quoted, that is where the issue is.
Atama wrote: » Noaani, as has been said to you repeatedly in this thread, you can’t trade Embers or cosmetic store items. The OP never advocated changing that. Are you posting drunk?!
Noaani wrote: » @pyreal pyreal wrote: » Noaani wrote: » It will not. It is the very definition of pay to win if this is made possible. People with more time and less coin in Ashes can just spend that time working on an in game cosmetic, rendering this whole thing pointless. The cosmetics in the shop are purely cosmetic and do not affect characters' performance or progression. Regardless of how you get a cosmetic, IT CAN'T HELP YOU WIN. So your definition has been soured by the drugs you're taking. You've not been paying attention. The person that ended up with the cosmetic did not pay to win. They neither paid, nor won. The person that bought embers with money, and then sold those embers to the other player in order to buy a cosmetic (or just traded the cosmetic) paid to win. They paid real money, and in return received in game gold. Since we were talking about the ability to exchange embers in the post you quoted, that is where the issue is. Since gold in Ashes absolutely is progression (the game will likely have a near infinite gear progression path that is gold reliant), this absolutely is pay to win. If you think it is not, then perhaps it is you that has been soured by the drugs you are taking. Or perhaps you were just mistaken.
Uncommon Sense wrote: » I believe I've made my point clear. The net benefit of such an 1 way conversion has no detrimental effect.
Biccus wrote: » Right I am sorry but I skipped the second page because I didn’t want to lose my train of thought. Now earning cosmetics through in game means doesn’t effect the market too badly imo. Every moba I’ve played has had it and I still managed to spend my real money on cosmetics just fine. Gold to embers is a bad idea, it just is. I believe in mobas its alright because it rewards time played,(end of each game) I think it’s even healthy for companies to reward their less financially capable players with a chance at the cosmetics shop. Now time played in ashes isn’t exactly easy to measure.. so some ideas I will put forward here for embers to be rewarded are; (amount isn’t relevant atm because it’s just an idea) - successful caravan trip - Getting embers for node level up contribution % - successful node siege attack and/or defence. - Successful castle siege attack and/or defence. - Successful bounty hunt. - Adding something to the library. - Guild war victory (potential exploiting so maybe) - Being elected Mayor (same as above) - Tutoring success (same as above) - Something for the crafting professions. Theses are all just thoughts guys. Don’t get hung up on individual ideas. (I know who you are) Obviously embers rewards would have to be very small in order to not devalue the cosmetics shop. TLDR: It’s doable imo (not with gold) but balancing it would be the hard part.
Okeydoke wrote: » Ok I think I was caught up in the way Taleof2cities boiled it down, which is p2w. But that is not what the OP is arguing for I assume now. OP would just like the option to buy cosmetics with in game gold, and that in game gold goes to Intrepid, not another player.
Taleof2Cities wrote: » That way, there would be no pay-to-win since the cash shop itself has no pay-to-win items.
Okeydoke wrote: » Taleof2Cities wrote: » That way, there would be no pay-to-win since the cash shop itself has no pay-to-win items. /puts on riot gear that's p2w...