mcstackerson wrote: » But you aren't just getting crit with each piece, you are getting little bits of other stats as well. Would it feel better if stats were delegated to different pieces so you see a more significant increase in the stat(s) that is associated with? You would get your base weapon damage from your weapon. Maybe you only get defensive stats from armor with more of the stats coming from significant pieces like the chest, helm, and legs. When you get a chest piece, you know you are getting a decent bump.
Dygz wrote: » I mean... Ashes is balanced for 8-person groups. Seems easy enough for casual-time players to be in a group with hardcore-time players. Also, seems easy enough for them to have helpful friends who are hardcore-time players... even if they aren't all in a formal group. In Ashes, power will likely be determined by Level, points in Passive Skills, points in Active Skills, points in Weapon Skills, Armor, Weapon(s), Augments and Enchantments. Casual-time players can still make friends with other citizens who can help them acquire the gear they need. I don't think we should be worried about gear overpowering the other factors that provide characters with power - until we play/test and determine that the devs need to re-balance their design.
VmanGman wrote: » Please understand that I am not against rewarding those who invest more time into the game. I am just suggesting that their reward should not create such a great disparity between them and casual players. I truly believe that this can greatly help the health of the game and its population.
Dygz wrote: » In previous MMORPGs, what makes it difficult for casual-time players to continue playing with hardcore-time players is that hardcore-time players quickly out level the casual-time players and move away to higher level regions. In Ashes, we will be returning to to our home Nodes and we will know where people live. Housing is physical, rather than instanced, especially for hardcore-time people... which means casual-time players will know where to find the hardcore-time players who play when they're online. Also, the Node Community will be stronger because citizens of the Node will be helping each other progress the Node in a variety of ways.
Dygz wrote: » The point I don't understand is why you assume that casual-time players will "keep losing over and over to people who no-life the game". If you're talking about getting ganked by people with better gear, then, caww is correct: You just refuse to fight back. If Corruption works as it's supposed to, the Corruption hit should be enough of a deterrent that you take that one death (no different than being killed by a mob) and keep going about your business. If people quit because they keep dying over and over again, it will be because Corruption is not working as promised.
Dygz wrote: » I still don't understand why you are expecting gear to be the primary factor there - or why gearscore would be so heavily tied to play time such that casual-time players need to be worried about that.
Happymeal2415 wrote: » I mean we could quote Steven again and say this game is not for everyone. This game isn't being made to spoon feed people good characters. Time investment matters.
Dygz wrote: » Ashes is a game where time investment can result in better gear. Sure. That didn't really clear up your point.
VmanGman wrote: » All I'm saying is that time should only result in about a 20-30% power increase (which is still significant) when it comes to gear.
Taleof2Cities wrote: » At the same time, casual players should not expect instant gratification when it comes to the time commitment to get there. That's an absolute in most MMOs.
Dygz wrote: » Time investment is not the only way to get better gear. Again, I'm not sure why you focus on gear as a huge part of a player's power. There are several other factors, some of which I listed, that are just as huge in Ashes. You are simply asserting that players with casual time will not be able to compete against hardcore-time players. We have no actual evidence that will be a thing in Ashes. It's just something you are worried about, for some reason. Corruption is designed to be a deterrent for beating on weaker people, regardless of why they are weaker. So, if players keep killing non-combatants over and over again, the fault lies with the Corruption mechanic - and PvE-centric players will quit in droves anyway. Really has little to do with armor. But, again, sure... gearscore gap should factor into Corruption score.
VmanGman wrote: » Dygz wrote: » Time investment is not the only way to get better gear. Again, I'm not sure why you focus on gear as a huge part of a player's power. There are several other factors, some of which I listed, that are just as huge in Ashes. You are simply asserting that players with casual time will not be able to compete against hardcore-time players. We have no actual evidence that will be a thing in Ashes. It's just something you are worried about, for some reason. Corruption is designed to be a deterrent for beating on weaker people, regardless of why they are weaker. So, if players keep killing non-combatants over and over again, the fault lies with the Corruption mechanic - and PvE-centric players will quit in droves anyway. Really has little to do with armor. But, again, sure... gearscore gap should factor into Corruption score. I'm really confused as to why you are confused. I agree that there are other ways to assert power in AoC, but gear will basically be just based on time commitment. Whoever has more time will also most of the time have better in gear in AoC (for the most part). I am talking about gear power because I believe that it can be easily balanced by simply reducing the amount of power that higher tier items provide. I am not talking about PvE centric players that don't want to PvP... AoC isn't designed for players who want to avoid PvP all costs. I am talking about casual players who would like engage in PvP, but cannot because the gear power difference between them and a hardcore player is insurmountable.
KeeperBrGO wrote: » I think spending more time to increase power is key but having a ceiling is also important, but no one knows how high or low the ceiling needs to be and how it impacts the game because we don't know how the mechanics will interact and if it will be relevant There are other contents despite pvp being an essential part of the game as casual as I am, I don't even think about engaging with solo pvp directly
Dygz wrote: » VmanGman wrote: » Dygz wrote: » Time investment is not the only way to get better gear. Again, I'm not sure why you focus on gear as a huge part of a player's power. There are several other factors, some of which I listed, that are just as huge in Ashes. You are simply asserting that players with casual time will not be able to compete against hardcore-time players. We have no actual evidence that will be a thing in Ashes. It's just something you are worried about, for some reason. Corruption is designed to be a deterrent for beating on weaker people, regardless of why they are weaker. So, if players keep killing non-combatants over and over again, the fault lies with the Corruption mechanic - and PvE-centric players will quit in droves anyway. Really has little to do with armor. But, again, sure... gearscore gap should factor into Corruption score. I'm really confused as to why you are confused. I agree that there are other ways to assert power in AoC, but gear will basically be just based on time commitment. Whoever has more time will also most of the time have better in gear in AoC (for the most part). I am talking about gear power because I believe that it can be easily balanced by simply reducing the amount of power that higher tier items provide. I am not talking about PvE centric players that don't want to PvP... AoC isn't designed for players who want to avoid PvP all costs. I am talking about casual players who would like engage in PvP, but cannot because the gear power difference between them and a hardcore player is insurmountable. No. Even gear acquisition is not just based on personal time commitment. That's what friends are for in an MMORPG. I know what you believe, I don't understand why you believe it. Especially for Ashes. If Corruption does not significantly deter stronger players from killing weaker players over and over again, the game is doomed. Regardless of why a player is weaker. Expect gear to be balanced with all the other factors that contribute to a player's power. Even for casual-time players. Most likely the gearscore gap factoring into Corruption score will be part of that balance.