Noaani wrote: » VmanGman wrote: » Noaani You could buy embers with gold straight from the shop without ever making a transaction with another player. If you pay gold to the shop and just get some embers for it, there is no p2w. You’re assuming that the transaction happens between two players. There is an option where only one player and the shop are involved. Edit: word There are a few different ideas that have been thrown around this thread, each of them with their own drawbacks. If you could buy embers with in game gold, it reduces the revenue Intrepid are able to gain from that cash shop. If we are to assume that the subscription itself is not enough to maintain and add to the game, then we should not assume any addition that reduces the cash shop income is a viable option.
VmanGman wrote: » Noaani You could buy embers with gold straight from the shop without ever making a transaction with another player. If you pay gold to the shop and just get some embers for it, there is no p2w. You’re assuming that the transaction happens between two players. There is an option where only one player and the shop are involved. Edit: word
Noaani wrote: » If we are to assume that the subscription itself is not enough to maintain and add to the game
Spurius wrote: » Noaani wrote: » If we are to assume that the subscription itself is not enough to maintain and add to the game Who is assuming that and why?
Iridianny wrote: » Don't listen to shills that say "why would Intrepid cut their revenue stream?!" They speak as if they work for Intrepid rather than being just a consumer of their products.
Noaani wrote: » not enough to maintain and add to the game
Noaani wrote: » *I am a very cool buisnessman bla-bla-bla* you will not be successful in any industry if you literally give customers the option to not pay for your product - which is what the suggestion here is.
CROW3 wrote: » If the cash shop is never P2W, then no matter how you purchase an item from the cash shop it is also never P2W. The easiest way to eliminate the in game currency from being impacted by the shop currency is to make everything involved untradeable. I think there are creative ways to thread the two revenue streams together to build value resulting in greater net revenue collection than by simply keeping the two streams mutually exclusive. It’s at least worth exploring.
VmanGman wrote: » Everything from the cash shop is already untradeable. Problem solved!
Uncommon Sense wrote: » I would like the feature. I think it would bury the issues with the cash shop cosmetics as it stands. People/players who have more time to play and less real world funds can work* their way to a cosmetic purchase via an in game currency sink...More active players on the server, more incentive to stay subscribed, bigger population motive. consumers with bursting wallets can still buy the (embers) with $ and purchase cosmetics too... win win. To clarify this is not a 2 way exchange. $--->Embers (cosmetics)<---game currency. Unlike GW2 $--->Gems<--->gold. So you cannot P2W buy gold. Just to be clear. Obviously this is Hypothetical. Embers are not an entity as of yet merely eluded too. But any Topics regarding them seem to be ignored or overlooked. So I'm bumping up Embers into a possible discussion again.
Repkar wrote: » Think about it this way, with an avenue to earn in game gems with gold, this could lead to players with a lot of time on their hands who are very skilled to, "sell carries." This is a hot topic right now in most MMOs, and I'm pretty sure I know where intrepid stands, but it certainly wouldn't help. this may seem like it wouldn't be pay to win, but it would at the end of the day lead to carries, which is certainly pay to win.
Noaani wrote: » Iridianny wrote: » Don't listen to shills that say "why would Intrepid cut their revenue stream?!" They speak as if they work for Intrepid rather than being just a consumer of their products. No. We (or at least I) talk as if I have run our own businesses in the past, as well as run businesses for others in the past, and fully understand that you will not be successful in any industry if you literally give customers the option to not pay for your product - which is what the suggestion here is.
CROW3 wrote: » VmanGman wrote: » Everything from the cash shop is already untradeable. Problem solved! Yes and you would need to make embers or anything connecting in game experience to cash shop items also untradeable (not just the end items purchased) to keep it a closed system.
CROW3 wrote: » Repkar wrote: » Think about it this way, with an avenue to earn in game gems with gold, this could lead to players with a lot of time on their hands who are very skilled to, "sell carries." This is a hot topic right now in most MMOs, and I'm pretty sure I know where intrepid stands, but it certainly wouldn't help. this may seem like it wouldn't be pay to win, but it would at the end of the day lead to carries, which is certainly pay to win. I’m not following - could you help me understand who’s winning, how are they winning, and what specifically is helping someone win?
Repkar wrote: » Think about it this way, with an avenue to earn in game gems with gold…
Spurius wrote: » No one was saying: "Oh jees, I don't think we will have enough money with that subscription thing, no way. We will need something else. I've tried going around the neighborhood selling AOC-themed cookies, but I don't think that will do. Cosmetic cash-shop it is then, boys. But that revenue better not be cut down by some in-game gold trickery! Or no expansions, you know." (c) Steven Sharif
Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.
Iridianny wrote: » Also, that makes no sense that it cuts into revenue stream. The cash shop is apparently only ever going to be an optional service with solely "non pay to win" cosmetics. So, those who just want to pay with real money could do it anyway.